dazzsheil
All Hail Shadow
- Joined
- May 9, 2010
Ever since Ocarina of Time or Majoras Mask,Zelda Games have been getting more and more linear,Skyward Sword will fix this.This element of true Bare-Bones Zelda will come into play with the dungeons.Exploration was a crucial element of the Legend of Zelda for the NES And since Skyward Sword has this "Interlinked" overworld where it blurs the lines between dungeons and the overworld,you must search for where this next dungeon is( It might hold your hand for the first few but then lets it go after like the second dungeon) using the skill of exploration.I think another thing that need to be sorted out though is the shopping system,needs to be important as like in the first game,not mandatory but EXTREMELY Helpful.Also,difficulty(should have a hard and easy mode,hard being unlocked after the game becomes completed) Sooooo if you get what im saying.....I sorta want SS To be like LoZ Or even AoL......Speaking of which,I think that LoZ Should be REMADE WITH NEW GRAPHICS AND STUFF(That's not relevant to this thread but I had to get it out)