DarkestLink
Darkest of all Dark Links
- Joined
- Oct 28, 2012
I would have liked the Silent Realms a LOT more if I had done them near the beginning of the game, not the end, and if they had more of a purpose to the narrative. I thought the Twilight Realms were good for story narration and helped players familiarize themselves with the world. It let you explore the world while keeping you engaged and not forcing you to get lost. This is how exploration should be handled in a series of objectives like Zelda and I hope this is how its handled in Zelda U.
Silent Realms were hit and miss for me. It's certainly more fun than the Forsaken Fortress or Eldin stealth section, but I still prefer using some combat in the stealth sections and sometimes the waiting could get boring. It wasn't really helpful either because at this point I was already familiar with the overworld. It would have been nice if these had more lore to them too. "Testing the hero" thing doesn't really fly with me...isn't that what the dungeons are for? I mean with the huge time limit and stuff we have with the imprisoned, isn't this a bad time to be meandering around? It would have been interesting if we saw past Hyrule in the silent realms and maybe learned more about its creation.
Silent Realms were hit and miss for me. It's certainly more fun than the Forsaken Fortress or Eldin stealth section, but I still prefer using some combat in the stealth sections and sometimes the waiting could get boring. It wasn't really helpful either because at this point I was already familiar with the overworld. It would have been nice if these had more lore to them too. "Testing the hero" thing doesn't really fly with me...isn't that what the dungeons are for? I mean with the huge time limit and stuff we have with the imprisoned, isn't this a bad time to be meandering around? It would have been interesting if we saw past Hyrule in the silent realms and maybe learned more about its creation.