Haha, it's funny how when I wrote this thread, I thought of how MM was in the shadow of OoT. But currently, when you think about it, a lot of people are putting a LOT of effort to having a remake of this game for the 3ds.
I think had MM come before OoT, it wouldn't have as many cool features as it does today. Basically, Nintendo figured out what they could do with OoT and took it to a higher level in MM. Majora's Mask wouldn't have all the cool stuff, and Ocarina of Time would have been amped up instead. A lot of people look at OoT and see it as the best Zelda game, not even paying attention to MM. Majora's Mask was pretty much destined to be the shadow of an epic game, not getting as much praise.
Being never played majora and I just beat Ganon 2 weeks ago in Ocarina of Time 3d I dont know what to say, but majora seems really good and I think it was overshadowed by the "legacy"that Ocarina left and if it came A LITTLE later people would like it more and not complain as much! I mean I like deep story but Ocarina did not have that and do SEE ANY MAJORAS MASK REMAKES?! No I don't and if Nintendo was to remake Majora then that would be fine and every body can appreciate it I mean every Zelda is not meant to be exactly the same I mean OK Twilight Princess was very Ocarina but it was a type of SEQUEL to ocarina! Thats what a sequel does it builds up on it predecessor and adds new ideas!!!!!!
I think that if Ocarina of Time hadn't come first, then Majora's Mask would not exist at all. OoT is an incredible game and I used to call it my favorite for a long time, before I actually played through Majora's Mask. Ocarina probably seems to get more praise because it was THE first.
I think that it would have been pick at and docked points by reviewing companies simply because of the three day cycle, because for some reason reviewers are impatient and complain about not having enough time.
Majora's Mask coming before Ocarina of Time wouldn't have really made sense, because Majora's Mask improved upon what Ocarina of Time already did. Had they been released in reverse order, in addition to it not making sense story-wise, Ocarina of Time would have had to build upon what Majora's Mask was.
I think a bigger contributor to Majora's Mask being in Ocarina of Time's shadow is when and how it was released, regardless of whether or not Ocarina of Time came out first. Majora's Mask was released on an additional N64 peripheral that was not largely adopted at the end of the N64's life, the same year that the PS2 came out and the year before the GameCube came out. Had they delayed it to the GameCube, perhaps, it might have been given a more prominent place in the spotlight. People in general might have appreciated it more for the graphics as well, since they would likely exhibit what many think of as a more "Zelda" style than what The Wind Waker offered on that level of graphical fidelity.
The idea that Majora's Mask in the shadows doesn't seem to apply much around here, come to think of it. A lot of ZD's members acknowledge Majora's Mask as an improvement on Ocarina of Time, and many even say Majora's Mask is their favorite Zelda game.
To be really honest, I actually like Majora's Mask better than Ocarina of Time. Ocarina of time was no doubt revolutionary, but Majora's Mask had more content and, to me, had more depth in general. I don't know, I guess Majora's Mask just resonates with me better. Anyone else like MM better than OoT
I like MM better than OOT, and I dont think I could have explained it better myself PikminMastr. OOT, kind of feels like I'm just trying to get from point A to point B to save the princess. MM has a lot more plot to it, and the sidequests are much more fun. Plus, character and scenery design is much more interesting and colorful. Playing as Link with all of his different mask forms did "spice up" the game too. Instead of having to wander around as the same character with the same equiptment, you could be a Goron if you wanted to.
Sick of rolling everywhere to try and get places faster? you have the Bunny Hood. (Though, it was in OOT, but it really didn't do anything.)
The plot in MM also got a lot more in depth with the villain. In OOT, Ganondorf was just some twisted guy who wanted to take over the world. In MM, you learn about the Skull Kid's past and Tatl, and Tael, and you can understand how he came to be who he is.
If none of these, the simple fact is that MM was more difficult than OOT. This gave you longer gameplay, and makes it less boring.
That is all.
Wow! That's a great comparison of Oot and MM! I agree with all of the points you said! I also think that there is a lot more to do in MM, which means that you could take a break from the main story if you wanted to and do a sidequest or just explore Clock Town. To continue the conversation, MM's logic of the 3-day cycle and traveling back to the begininning of it doesn't really make much sense. Also, some parts of the games seem almost too challenging (for example, it seems like luck that someone would do that hide and seek game with the bombers, get the moon's tear, then actually find out what to do with it).
I honestly enjoyed playing Majora's Mask more, but Ocarina of Time had a better storyline and a larger landscape, in my opinion. I don't know, it's definitely a close one... but I'd have to say Majora's Mask was my favorite.