The last Zelda game to feature a form of controlled magic was The Wind Waker. Since then, we've consistently gotten more mechanized games, and I've counted:
Four Swords Adventures, The Minish Cap, Twilight Princess, Phantom Hourglass, Spirit Tracks, Link's Crossbow Training, Skyward Sword. None of those games feature a kind of controllable magic (although the cloning available in TMC could be seen as a major extension, it wasn't much a magic-controlled feature).
I've made tons of threads in the past and done some thinking aloud, but why has Nintendo seemingly given up on the magic proponent of Zelda? Do you think magic has no place in "another world" or in a "fantasy"?
Four Swords Adventures, The Minish Cap, Twilight Princess, Phantom Hourglass, Spirit Tracks, Link's Crossbow Training, Skyward Sword. None of those games feature a kind of controllable magic (although the cloning available in TMC could be seen as a major extension, it wasn't much a magic-controlled feature).
I've made tons of threads in the past and done some thinking aloud, but why has Nintendo seemingly given up on the magic proponent of Zelda? Do you think magic has no place in "another world" or in a "fantasy"?