Justac00lguy
BooBoo
I think the reason people really want it so much is because we are used to linear Zelda games etc.
Of course linearity isn't necessarily bad, but it can become slightly boring and predictable, so to say. Like no said, it's not bad, but when we're so used to linear Zelda games, it can become repetitive, fans are always looking for a switch up, something fresh etc. - it just so happens that many fans see the solution as making making the game less linear.
I think that's the key word here, "less linear". I do agree that the series--especially in recent years--needs a fresh injection of nonlinearity, but moderation is the key. Linearity keeps a certain structure to the game and without it, story and general progression can be effected. So I would love to see nonlinearity, but I wouldn't like a fully open Zelda game, just open in sections.
I think the reason why it is wanted so much is the positives it actually brings; a lot of people tend to just think it's all about decisions, but it can create a lot of benefits. For one, you do have that feeling of freedom, which is typically a good thing in games, it feels like the experience is more personal and it's not just the game leading you down the path of the plot. It also allows for more strategy; e.g which path is the best to take etcetera. And finally, it adds for that replayability factor, which is vital for a series like Zelda.
Of course linearity isn't necessarily bad, but it can become slightly boring and predictable, so to say. Like no said, it's not bad, but when we're so used to linear Zelda games, it can become repetitive, fans are always looking for a switch up, something fresh etc. - it just so happens that many fans see the solution as making making the game less linear.
I think that's the key word here, "less linear". I do agree that the series--especially in recent years--needs a fresh injection of nonlinearity, but moderation is the key. Linearity keeps a certain structure to the game and without it, story and general progression can be effected. So I would love to see nonlinearity, but I wouldn't like a fully open Zelda game, just open in sections.
I think the reason why it is wanted so much is the positives it actually brings; a lot of people tend to just think it's all about decisions, but it can create a lot of benefits. For one, you do have that feeling of freedom, which is typically a good thing in games, it feels like the experience is more personal and it's not just the game leading you down the path of the plot. It also allows for more strategy; e.g which path is the best to take etcetera. And finally, it adds for that replayability factor, which is vital for a series like Zelda.