If you don't like the Wind Waker graphics does that mean you also dislike Minish Cap, Phantom hourglass, Spirit Tracks, Four Swords and Skyward Sword?
Aside from the sailing, I didn't see that much of a difference in gameplay between Wind Waker and any other 3d Zelda games, it was all still in there. Z-targeting, hookshot, bow, hammer and boomerang... even the new items like the Deku Leaf didn't feel alien to me, it still felt like a Zelda. The only thing for me un-Zelda like in Wind Waker were a couple of the locations really... the Pirate Stronghold was very different to other side-dungeons we've seen.
The graphics didn't impact on the story at all, had Wind Waker had Twilight Princess graphics we'd all be sick of our lives. Endless murky waters as far as the eye could see and i can't see the islands in the distance looking too great outside of the art style of Wind Waker, they had a good degree of foreboding and wonder about them as you approached. The ending to Wind Waker was very emotional too, and i think that particular ending would have lost all of its magic if it had been shown in realistic graphics.
Even though i crave for a darker and more realistic Zelda with HD graphics in the future, Wind Waker's style is very much here to stay, its easier for Nintendo to knock out Zelda games for handhelds and consoles like the Wii that aren't power houses by giving those games the WW style graphics, even though the Wii could play TP and the 3ds can play OoT better than the N64 ever could, it may be that Nintendo are being lazy... or you could see the WW as genius (and at the time, a gutsy move) like i do.