Why are some Zelda game bosses so unoriginal?
Here is a number of examples.
- Gohdan (WW) is a rip off from Andross (from Star Fox)
- Gohma (Ocarina) is a rip off from Gohma (Zelda 1)
- Dark Link (Ocarina) is a rip off from Shadow Link (Zelda 2)
- Argrok (TP) feels similar to Ridley (Metroid games)
- Armogohma (TP) is a rip off from both Gohmas listed above
- Darkhammer (TP) is a rip off from Gooma (Zelda 2). And the idea of a ball and chain enemy has been used a bit in Zelda 3 too.
- Darknut/IronKnuckle bosses in so many Zelda games
- Puppet Ganon and Phantom Ganon in WW then TP had Phantom Zant and Puppet Zelda. Really now more phantoms and puppets? The first Phantom Ganon was in Ocarina.
I am sure you can think of others.
I am a huge Zelda fan. I love the games. But what I just mentioned is really a lack of innovation. What do you all think?
Here is a number of examples.
- Gohdan (WW) is a rip off from Andross (from Star Fox)
- Gohma (Ocarina) is a rip off from Gohma (Zelda 1)
- Dark Link (Ocarina) is a rip off from Shadow Link (Zelda 2)
- Argrok (TP) feels similar to Ridley (Metroid games)
- Armogohma (TP) is a rip off from both Gohmas listed above
- Darkhammer (TP) is a rip off from Gooma (Zelda 2). And the idea of a ball and chain enemy has been used a bit in Zelda 3 too.
- Darknut/IronKnuckle bosses in so many Zelda games
- Puppet Ganon and Phantom Ganon in WW then TP had Phantom Zant and Puppet Zelda. Really now more phantoms and puppets? The first Phantom Ganon was in Ocarina.
I am sure you can think of others.
I am a huge Zelda fan. I love the games. But what I just mentioned is really a lack of innovation. What do you all think?