JuicieJ
SHOW ME YA MOVES!
A very self explanatory question. Which Zelda game do you think has the best lineup of bosses? I'd have to say Skyward Sword, and for two major reasons (neither one of them being that SS is my favorite Zelda, so lay off with the jokes and assumptions about this -- I'm serious).
First off, Nintendo finally cut the crap of having every single boss be some giant monstrosity that had maybe two moves and that were often easier than normal fights in the game. This was a problem ever since TWW, and I'd say only TMC overcame this fate until SS (even though ST did a really good job with its bosses). Of course, SS did have The Imprisoned, Tentalus (ugh), and Levias/Bilocyte as large bosses, but, with the exception of Tentalus, these were overworld bosses. As such, it was nice to see a change of pace from the more action-based fights of the dungeon bosses, especially since they were much different in their battles than bosses from TWW, TP, and PH.
Second, the bosses truly returned to form from the days of ALttP where there were bosses that were both large and small and acted like actual battles. Bosses like Ghirahim (all phases), Moldarach, Koloktos, the Horde Battle, Demise, and all of the minibosses were each 1:1 battles that required quick thinking and reactions in order to be victorious, and they were actually challenging again, to boot. It also didn't hurt that they each had kick-*** music to get your adrenaline going and create a tense and often uneven feeling to provide a sense of urgency.
Nearly everything about SS's bosses was simply phenomenal, and there was only one legitimate letdown (Tentalus, who should have been an overworld boss). They progressively got more challenging (for the most part) and ended off with a triple battle bang to grace Zelda with the most intense and impressive finale to date. If you don't agree with me, that's fine, but I've seriously never been more impressed with a lineup of bosses in any Zelda game before, and that's really saying something since I'd been playing Zelda games for 12+ years upon getting SS.
But tell me your thoughts. Do you agree with me? Or do you think another game has better bosses? Discuss!
First off, Nintendo finally cut the crap of having every single boss be some giant monstrosity that had maybe two moves and that were often easier than normal fights in the game. This was a problem ever since TWW, and I'd say only TMC overcame this fate until SS (even though ST did a really good job with its bosses). Of course, SS did have The Imprisoned, Tentalus (ugh), and Levias/Bilocyte as large bosses, but, with the exception of Tentalus, these were overworld bosses. As such, it was nice to see a change of pace from the more action-based fights of the dungeon bosses, especially since they were much different in their battles than bosses from TWW, TP, and PH.
Second, the bosses truly returned to form from the days of ALttP where there were bosses that were both large and small and acted like actual battles. Bosses like Ghirahim (all phases), Moldarach, Koloktos, the Horde Battle, Demise, and all of the minibosses were each 1:1 battles that required quick thinking and reactions in order to be victorious, and they were actually challenging again, to boot. It also didn't hurt that they each had kick-*** music to get your adrenaline going and create a tense and often uneven feeling to provide a sense of urgency.
Nearly everything about SS's bosses was simply phenomenal, and there was only one legitimate letdown (Tentalus, who should have been an overworld boss). They progressively got more challenging (for the most part) and ended off with a triple battle bang to grace Zelda with the most intense and impressive finale to date. If you don't agree with me, that's fine, but I've seriously never been more impressed with a lineup of bosses in any Zelda game before, and that's really saying something since I'd been playing Zelda games for 12+ years upon getting SS.
But tell me your thoughts. Do you agree with me? Or do you think another game has better bosses? Discuss!
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