• Welcome to ZD Forums! You must create an account and log in to see and participate in the Shoutbox chat on this main index page.

Where Are the Hidden Skills?

Heroine of Time

Rest in peace, Paris Caper...
Aug 6, 2011
Take a guess.
I most certainly agree! This reflects many of my own sentiments. Hidden Skills were certainly one of my favorite parts of Twilight Princess. I do believe they should be more necessary in future games, however – I used them as often as I could, but often I was just using them for fun, not because I had to.

I actually never really used the Shield Bash, though. I've always had trouble performing it.


I personally loved the hidden skills idea. My favorite was the "Death Draw". It was sooo cool!! I really wish they would have hidden skills SS. I really wish they would have stayed with the idea. I guess the new controls in SS kind of made up for it. I MISS HIDDEN SKILLS!!


There you are! You monsters!
Forum Volunteer
Feb 8, 2011
I would've liked to see the Hidden Skills appear, and maybe then some, but in many ways I think that Skyward Sword was a test run. It introduced a lot of fresh attributes to this series (upgrading weapons, the Goddess Cubes, etc.), and even brought others back (the Sword Beam, and Tear-collecting to name a couple). Skyward Sword worked prodigiously to improve upon the foundation of the Zelda formula.

The motion controls themselves give off loads of movement-based combat, and with very little button mashing. No other Link before this release was able to perform a Spin Attack upwards or downwards. But they were limited enough as to lot allow the player to gain a complete advantage over enemies. If the Hidden Skills were brought into the mix, things would have been a whole lot easier. For one thing Skyward Sword's enemies had to be amongst the most standard or else we'd certainly see more of the harder kinds, such as Darknuts. Overall SS was rather effortless, at least to me, because it seemed more like a first stab at motion-oriented gameplay rather than full-fledged engagement. I think that's what Nintendo was aiming for, more than anything.

Again the Hidden Skills would have lightened this game on far too many levels. Had they been implemented in more situations than a battle--like for puzzles--they would've been more applicable to a game of this caliber. I'm not calling SS child's play, but many people had to adjust to the new controls; this is something that Nintendo foresaw as necessary, and they decided to help new fans become immersed in the game firstly. Providing shortcuts such as the Skills wouldn't really offer them a wholesome experience, but they also balanced the level of difficulty out where it wouldn't overbear them.

So I can understand they the Hidden Skills were left out from this game. But I hope to see them reinstated in the next one.


Staff member
Jun 15, 2010
The use of Hidden Skills is one of my favourite aspects in Twilight Princess. I understand why they weren't in Skyward Sword, but the need to put them back in a future instalment is a must.

Users who are viewing this thread

Top Bottom