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What's Wrong with the Forest, Fire, Water Dungeon Trio?

Joined
Dec 18, 2010
Location
Idaho, USA
I've seen a lot of people recently wanting it gone and I've been wondering why. I don't see anything wrong with it. I haven't seen anyone give a reason they want it gone, they just say they want it gone. It's a recent Zelda tradition, and it's not as if it detracts from the story or gameplay. Ocarina of Time, Majora's Mask (to an extent), The Wind Waker, (arguably not) and Twilight Princess uphold this tradition. It just works well to have basic elemental dungeons before we get into Shadow, Spirit, Sky, etc. themed dungeons. Not only that, but it acts as a sort of a reference to the goddesses, with green (forest) representing Farore, red (fire) representing Din, and blue (water) representing Nayru. The Green, Red, Blue/Forest Dungeon, Fire Dungeon, Water Dungeon trio is everywhere in Zelda, and there's no reason to get rid of it.


Why do people want it gone?
 
M

magicgfx

Guest
I like them personally, I agree with you especially on the point of the Goddess trio, but I think on the other hand some people want change, until the get change, then they want the original.
 
Joined
Dec 18, 2010
Location
Idaho, USA
I like the trio as well, and I don't understand why people are so hostile against them. It would be hard to do, as well, because many basic enemies are Forest/Plant, Fire, and Water themed, (In example, Octoroks, Deku Babas, Fire Keese, etc.) with different dungeon themes (such as Shadow, Sky, or Light, for example) having more advanced enemies such as Stalfos and Darknuts.
 
Joined
Nov 30, 2010
Location
Seattle Washington
personally i just want something new. i like forest and fire and water temples, but why not have something like a water temple first, then fire, then idk any other ones, then have a forest temple last? It just seems that with a revolutionary game like Skyward Sword, things should be different all around.
 

bbevington90

The Mask Salesman
Joined
Apr 18, 2010
Location
Happy Mask Shop
personally i just want something new. i like forest and fire and water temples, but why not have something like a water temple first, then fire, then idk any other ones, then have a forest temple last? It just seems that with a revolutionary game like Skyward Sword, things should be different all around.

I agree. I don't mind that the elements are there, but it'd be nice if it was switched up a bit. It does tend to be easier if forest is first, like in OoT where Link probably would've naturally checked in on Kokiri Forest first, considering that's where he grew up and that's where his friends are (and by that I mean friend, Saria). But after that it'd be cool if it moved to water, or move on to sky before going back to water.
 
Joined
Jan 1, 2011
Eh, it doesn't really matter with me. If Nintendo want's to continue with this continuous tradition, then go for it. But, I wouldn't mind seeing a change. Change isn't bad, it's just exressing on how something different can be fun, and I'm cool with that as well.

But, personally, I'm getting really annoyed having the Forest, Fire, and Water Temple's in the same, (somewhat), order. Let there be change!
 

TheGreen

is climbin' in yo windows
Joined
Jul 12, 2010
Location
San Antonio
The problem, I think, is that it's becoming predictable. It's not that Zelda fans don't love the trio in OoT or TP, it's just that they've seen it before. We Zelda fans are super spoiled, so it's natural that we always want newer better things. It's true that the elemental dungeons work well before moving into themed dungeons, but the radical thinking isn't about having new themes, it's about having new dungeon systems. When a player can predict what comes next in a game, the game becomes less interesting. If I know I'm up for a water temple, I may want to just... stop. I'm not saying that having those three dungeons makes for a bad story, it just makes for an old story.
 

Michael Heide

The 8th Wise Man
Joined
Oct 15, 2010
Location
Cologne, Germany
I've seen a lot of people recently wanting it gone and I've been wondering why. [...] Ocarina of Time, Majora's Mask (to an extent), The Wind Waker, (arguably not) and Twilight Princess uphold this tradition.
And there you have your answer. Almost all 3D-Zeldas have had those three temples, and variations are minimal. It's always the same enemies. It's always the same type of puzzles. Chop these ranks, burn that thing, change the water level or direction of water flow. It's almost like a chore by now that you have to do to get rewarded with the real, complex dungeons. The ones with the cool puzzles and unique designs.
The only 3D-Zelda that changes this formula is the one after the game that introduced it. Majora's Mask, since it didn't have a classic fire temple. And even that had a plants dungeon and a water dungeon. It also had only four dungeons in the whole game.
It just works well to have basic elemental dungeons before we get into Shadow, Spirit, Sky, etc. themed dungeons.
Forest is not an element. Few Zeldas have had Earth dungeons (WW comes to mind) or Wind dungeons (Kumula in TP), so why do we always get fire, water and forest, which isn't even an element?
Not only that, but it acts as a sort of a reference to the goddesses, with green (forest) representing Farore, red (fire) representing Din, and blue (water) representing Nayru.
That is a nice point, actually. But you have to wonder if the producers start by thinking of a reference to the goddesses and then always come up with the same Plant, Water and Fire dungeons, or if they start with unused plant, water and fire concepts from the last game and create the latest goddess mcguffins (medals, amulets, whatever) to justify the color scheme.
The Green, Red, Blue/Forest Dungeon, Fire Dungeon, Water Dungeon trio is everywhere in Zelda, and there's no reason to get rid of it.
Why do people want it gone?
Because it's everywhere in Zelda. Been there, done that, got the medallion. It's been done to death. I mean, imagine any other game franchise working like that. Imagine every 3D Super Mario game starting with variations of Bob-Omb Battlefield, Whoomp's Fortress and Jolly Roger Bay - before you can enter any other stage. Imagine Mega Man always having to defeat Wood Man, Bubble Man and Heat Man (and their respective stages) before you can enter any other stage. Imagine every Splinter Cell ever starting with T'Bilisi, the Ministry of Defense and that Oil Rig, and the height of creativity would be to have the Oil Rig first. It would get very old very soon. With Zelda, it's exactly the same. We already know between a third (TP) and half (MM) of the Dungeons in any given 3D Zelda before taking the game out of the cellophane it's sold in.

If it's just the color scheme, you can have ruby, emerald and sapphire temples. Or use the colors in the dungeon items (blue boomerang, red bow, green grappling hook or whatever). There are tons of ways to incorporate the goddesses without having to rely on the same old dungeons again and again and again. I think I'd rather have Campari, Absinthe and Blue Curacao temples before getting another Wood/Water/Fire trifecta.

I've seen a lot of people recently wanting it gone and I've been wondering why. [...] Ocarina of Time, Majora's Mask (to an extent), The Wind Waker, (arguably not) and Twilight Princess uphold this tradition.
And there you have your answer. Almost all 3D-Zeldas have had those three temples, and variations are minimal. It's always the same enemies. It's always the same type of puzzles. Chop these ranks, burn that thing, change the water level or direction of water flow. It's almost like a chore by now that you have to do to get rewarded with the real, complex dungeons. The ones with the cool puzzles and unique designs.
The only 3D-Zelda that changes this formula is the one after the game that introduced it. Majora's Mask, since it didn't have a classic fire temple. And even that had a plants dungeon and a water dungeon. It also had only four dungeons in the whole game.
It just works well to have basic elemental dungeons before we get into Shadow, Spirit, Sky, etc. themed dungeons.
Forest is not an element. Few Zeldas have had Earth dungeons (WW comes to mind) or Wind dungeons (Kumula in TP), so why do we always get fire, water and forest, which isn't even an element?
Not only that, but it acts as a sort of a reference to the goddesses, with green (forest) representing Farore, red (fire) representing Din, and blue (water) representing Nayru.
That is a nice point, actually. But you have to wonder if the producers start by thinking of a reference to the goddesses and then always come up with the same Plant, Water and Fire dungeons, or if they start with unused plant, water and fire concepts from the last game and create the latest goddess mcguffins (medals, amulets, whatever) to justify the color scheme.
The Green, Red, Blue/Forest Dungeon, Fire Dungeon, Water Dungeon trio is everywhere in Zelda, and there's no reason to get rid of it.
Why do people want it gone?
Because it's everywhere in Zelda. Been there, done that, got the medallion. It's been done to death. I mean, imagine any other game franchise working like that. Imagine every 3D Super Mario game starting with variations of Bob-Omb Battlefield, Whoomp's Fortress and Jolly Roger Bay - before you can enter any other stage. Imagine Mega Man always having to defeat Wood Man, Bubble Man and Heat Man (and their respective stages) before you can enter any other stage. Imagine every Splinter Cell ever starting with T'Bilisi, the Ministry of Defense and that Oil Rig, and the height of creativity would be to have the Oil Rig first. It would get very old very soon. With Zelda, it's exactly the same. We already know between a third (TP) and half (MM) of the Dungeons in any given 3D Zelda before taking the game out of the cellophane it's sold in.

If it's just the color scheme, you can have ruby, emerald and sapphire temples. Or use the colors in the dungeon items (blue boomerang, red bow, green grappling hook or whatever). There are tons of ways to incorporate the goddesses without having to rely on the same old dungeons again and again and again. I think I'd rather have Campari, Absinthe and Blue Curacao temples before getting another Wood/Water/Fire trifecta.
 
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