- Joined
- Dec 19, 2011
I think instead of shorter sailing and teleporters that having more islands would make it better
I think there could've been a lot of improvements made which would've made the game really much better, and none of which are too hard to implement. As it is, it's in my opinion the weakest 3D Zelda yet (7/10 for me which means it's still really good compared to other games outside Zelda). The game has very many good points too of course, but I'll only list the flaws here so this might look unbalanced! Remember that this is not a review! So let's get into the details:
Gameplay
- Too low difficulty: WW is in my opinion the easiest Zelda game of them all (at least out of the ones I've played), I never had my health under ~70% during the whole game, at least up to the final battle which had just the right difficulty - for normal bosses, that is. Even there I didn't have to use a fairy, I was maybe down to 5 hearts or so at the end. Falling into the lava for example should cost 2 hearts like in TP and not 1/4 or 1/2. Regular enemies should do 1/2-1 damage (depending on how far you're in the game) and bosses 1-3. There shouldn't even be 1/4 hearts. This would be the easiest to make improvement.
- Too big overworld: Yeah, I also didn't like how getting from A to B took ages, especially in the beginning (Sailing from the forest island to where the water temple was supposed to be and then back to the shopping island is a prime example here).
Possible solutions:
- Condense overworld to 1/2-1/3 of the original size in both axes. This wouldn't take away from the game's "big ocean feel" because it'd be still big enough, just easier and less boring to navigate. The Goron sidequest for example was a really time-consuming monster!
- More warping spots. I see absolutely no reason why you can only warp to a select few spots instead of to every square (Places you're not supposed to go yet to could then of course be disabled earlier in the game).
- A "magical sail" (which slowly consumes magic) or similar upgrades for the sail which could let you gain speed, it kinda sucks that you have to use the same slow sail over the course of the whole game.
- Other, rather minor time-consuming nuisances:
- Repetitive cutscenes, for example when you play that song to change wind direction. It then always shows the song again and the wind blowing around. Or when you use the grappling hook, there's always a cutscene showing how the hook attaches to its aim. There's no need to watch these scenes everytime, it would be enough to show them for example once per save, similar to that "You found a yellow/blue/... rupee" in TP. Or simply make them skippable.
- Sailing interruption, I didn't like how the boat made a full stop after you pull out an item (for example boomerang, bow, canon...). Sea combat would be so much cooler if you could use your stuff on the fly.
- Few dungeons: I found it a bit disappointing that after the typical "plot twist", there were only 2 more main dungeons + Ganon's castle, because normally the majority of dungeons are in the part after getting the MS, so I was kinda expecting more there.
- Triforce quest: This was quite repetetive. Sure, there was some variation with different tasks to do before getting each of the maps and the pieces, but there could've been more. Combined with my last point, maybe there should've been 2-3 more main dungeons through which they could've scattered the pieces.
Graphics
Overall, the artstyle they chose fit very well to the game and allowed for many emotions to come across. Still, there are some things I wasn't entirely happy with.
- Proportions: This is a bit of a matter of taste and I know it's supposed to be like a cartoon, but even for a cartoon these body proportions were a bit too exaggerated in my taste, like the head making up half of the body size or eyes that are bigger than feet... This somehow didn't let me take many of the characters seriously enough.
- Lack of detail: I thought that even for a toon game, there was very little detail, both in the form of few environment objects and as mostly monochrome textures. This combined with the very high saturation just isn't my thing. I also thought there was a bit too heavy use of distance fog, for example when approaching an island it stayed as a completely gray silhouette very long, even when you were already quite close to it and when it already took a big portion of the screen.
I don't have any notable issues with the soundtrack and storyline/plot though.
I pretty much agree with this post other than the fact that I think it's the strongest 3D Zelda rather than the weekest. However, there are a few things I'd like to say about what was mentioned in this post.
1. I have a problem with what you mentioned about the overworld size. I'm not speeking directly to you, but sometimes I think Zelda fans can be the biggest hippocrits when it comes to this subject of the game. One of the many complaints I think OoT gets is the overworld size. It's too small, and there's not much to it. In contrast, one of the biggest complaints in TP is that the overworld size is too big and I want to get around to places quicker. It seems there can be no common ground with this because everybody changes there opinion on what the overworld should be in each game it seems like. Those who argue that they want a big overworld with much to explore within it have valid arguments, and their I present to you The Wind Waker.
It has the best overworld in any Zelda IMO and with good reason. The expansiveness of the Great Sea is breathtaking and it's enriched with several islands, little tidbits of activities along the way, and inspiring music that captivated the player. To me, saying that The Wind Waker had a bad overworld is hogwash because it balanced the combination of an expansive overworld filled with activities that every Zelda player wants perfectly.
2. The proportions of the players is an opinion which you stated, so it shouldn't be taken into account the ranking of the graphics. To me, the proportions of the characters were hilarious and enjoyable to look at. Also, lack of attention to detail? Have you even played Wind Waker?? The sun setting in the east and the moon rising in the west, the constellations of stars at night, the changing from a sunny day to thunderstorms, there was so much attention to detail in that game I couldn't even imagine. The atmosphere was simply beautiful.
i would probably like to have a select-your-own warp points like being able to set a number of warps and be able to change them. For example beacons from SS.