• Welcome to ZD Forums! You must create an account and log in to see and participate in the Shoutbox chat on this main index page.

Link's Awakening Switch What will they do differently?

Joined
Feb 5, 2011
I like that this game is being re-introduced. But there are some things I don't like from Link's Awakening.
For example, I don't like the Anglerfish boss. Then again, no one likes it.
My only hope is either they make it better or replace it with something better.

So, for those who played Link's Awakening, is there something you hope it does differently this time around?
 
Joined
May 4, 2014
Location
California
My guess:

Saving with the press of a button instead of all buttons.

Limit the heavy item message to once per playtime.

Map items to buttons for ease of switching.

Tweak the warp holes so you can choose your destination once they're all opened or activated or whatever.
 

Hyrulian Hero

Zelda Informer Codger
Joined
Oct 6, 2016
Location
SoDak
During the scene in the Mysterious Woods where Link fights two moblins, the miniblin on the right seems to throw his spear at a slight angle toward the bottom of the screen. This leads me to think that characters may not be snapped to a grid. Unless I'm seeing things.
 

Users who are viewing this thread

Top Bottom