- Joined
- Oct 6, 2016
- Gender
- Manly man
I hear people criticize SS for not being a ''real Zelda game'' due to the fact that it's more linear and focuses more on dungeons and puzzles than other Zelda games, with less of a focus on freeform exploration and towns than previous Zelda games.
On the other hand, people criticize BotW for not being a ''real Zelda game'' due to the fact that it has a focus on freeform exploration and discovery, with dungeon content being mostly split up into bitesized chunks.
Both of these games also focus heavily on combat, but on different aspects.
So...what makes a Zelda game a Zelda game?
The Legend of Zelda is a franchise that has always experimented and tried new things:
The first two games on the NES are different from eachother, with ALttP being different from those games by establishing the so called ''traditional Zelda formula'', LA was the first game released not to take place in Hyrule, OoT brought the series to 3D which changed how the series was played on consoles, MM and its time system shook up the formula, not to mention the larger focus on worldbuilding and sidequests than ever before, FS was the first multiplayer Zelda, TWW had sailing and a radically new artstyle, not to mention a larger focus on exploration than dungeons than, say, OoT, TP which was quite similar to OoT admittedly, but Wolf Link added something new, The DS games, which had the first ''on rails'' overworlds, and a more labyrinthine approach to the dungeons that hadn't been seen in quite some time, ALBW took the traditional Zelda formula and added more explorative elements to it, and I covered SS and BotW above, which are both opposites of eachother.
Zelda is an action adventure game that, to varying degrees, contains exploration, dungeon crawling, puzzles, combat, worldbuilding, RPG elements, and story. All of these games seem to fit the bill while still giving a different spin on the formula.
On the other hand, people criticize BotW for not being a ''real Zelda game'' due to the fact that it has a focus on freeform exploration and discovery, with dungeon content being mostly split up into bitesized chunks.
Both of these games also focus heavily on combat, but on different aspects.
So...what makes a Zelda game a Zelda game?
The Legend of Zelda is a franchise that has always experimented and tried new things:
The first two games on the NES are different from eachother, with ALttP being different from those games by establishing the so called ''traditional Zelda formula'', LA was the first game released not to take place in Hyrule, OoT brought the series to 3D which changed how the series was played on consoles, MM and its time system shook up the formula, not to mention the larger focus on worldbuilding and sidequests than ever before, FS was the first multiplayer Zelda, TWW had sailing and a radically new artstyle, not to mention a larger focus on exploration than dungeons than, say, OoT, TP which was quite similar to OoT admittedly, but Wolf Link added something new, The DS games, which had the first ''on rails'' overworlds, and a more labyrinthine approach to the dungeons that hadn't been seen in quite some time, ALBW took the traditional Zelda formula and added more explorative elements to it, and I covered SS and BotW above, which are both opposites of eachother.
Zelda is an action adventure game that, to varying degrees, contains exploration, dungeon crawling, puzzles, combat, worldbuilding, RPG elements, and story. All of these games seem to fit the bill while still giving a different spin on the formula.