- Joined
- May 18, 2011
- Location
- indiana
There are many gamers that say OOT is the greatest zelda in this topic i will discuss what it will take to top OOt for every fan
1. pacing- in OOT the pacing was were it needed to be not to fast or slow and it progressed the further you got in. Here the thing don't make to fast like twilight princess or to slow like the wind waker use a pace setting that work for all.
2. dungeons- The dungeons in OOt were very memorable dungeons and also used great themes along with music. For dungeons to be topped one must know to progress difficultly per dungeon start off easy and up difficulty per dungeon the great thing about OOT first adult dungeon it didn't hold your hand and say here how to do this make the player think.
3. bosses- I say this once bosses in both wind waker and twilight princess bosses were to easy however, look at the forest temple in OOT. For a first time player phantom ganon is pretty challenging is also perfect for someone starting on a zelda to say this pretty hard and make them think how to defeat bosses with less hints. However on the first boss don't make to hard were people never want to play again use progressive scale like dungeons.
4. places and music- if there is one thing people tell you about OOT its how places like gerudo valley have awesome themes and also how zora's domain has great music. Have memorable places such as these and temple of time use atmosphere to the advantage.
5. Field - this one simple but very important don't have travel slow like wind waker or too empty of field like twilight princess make the field travel have many items and let the game plot not push the player to do this. LET them EXPLORE it simple.
6. Plot- the final piece of the puzzle if you have a main villain stick with him don't do a twilight princess even though its a great zelda game. Don't have a villain thrown in at the last minute give a player reasons why he or she wants to save the land.
To zelda dungeon tell the community what you think it will take to top OOT
1. pacing- in OOT the pacing was were it needed to be not to fast or slow and it progressed the further you got in. Here the thing don't make to fast like twilight princess or to slow like the wind waker use a pace setting that work for all.
2. dungeons- The dungeons in OOt were very memorable dungeons and also used great themes along with music. For dungeons to be topped one must know to progress difficultly per dungeon start off easy and up difficulty per dungeon the great thing about OOT first adult dungeon it didn't hold your hand and say here how to do this make the player think.
3. bosses- I say this once bosses in both wind waker and twilight princess bosses were to easy however, look at the forest temple in OOT. For a first time player phantom ganon is pretty challenging is also perfect for someone starting on a zelda to say this pretty hard and make them think how to defeat bosses with less hints. However on the first boss don't make to hard were people never want to play again use progressive scale like dungeons.
4. places and music- if there is one thing people tell you about OOT its how places like gerudo valley have awesome themes and also how zora's domain has great music. Have memorable places such as these and temple of time use atmosphere to the advantage.
5. Field - this one simple but very important don't have travel slow like wind waker or too empty of field like twilight princess make the field travel have many items and let the game plot not push the player to do this. LET them EXPLORE it simple.
6. Plot- the final piece of the puzzle if you have a main villain stick with him don't do a twilight princess even though its a great zelda game. Don't have a villain thrown in at the last minute give a player reasons why he or she wants to save the land.
To zelda dungeon tell the community what you think it will take to top OOT