Okay...
Narrative, lore and plot depth.
Yes, I play Zelda for the story and yes, I know Zelda doesn't usually have a good story but IMO BotW crossed a line.
I cannot fathom how a game at the end of potentially every timeline in Zelda, with a 10,000+ year backstory and plot that spans 100 years can have so little to it!
The diaries of Zelda and the Champions have more character development there than they do in the entire (100 year) plot.
You can't play the shallow story excuse here when we had the wonderful Midna in TP and the brilliant bittersweet ending of WW years earlier!
The world annoys me too in terms of lore. Yes, 10,000+ years is a long time and a lot can change, especially after an apocalypse. But a lot of the names of places, in terms of Zelda lore, make no sense. Death Mountain and Spectacle Rock are all staples and are in a lot of games...
But other places like Owlan Bridge, DiggDogg and Rauru Hillside etc just make no sense. Why is the hillside named after Rauru?
In history places are named after people and events. But Hyrule in BotW seems to have no evidence of anything, most of the places just feel like they were named for the sake of reference.
As for the plot, NOTHING happens in the present, Link wakes up and smacks Ganon upside the head. He doesn't even need to take back the Beasts...
BotW's story feels like a pebble that was thrown into an ocean and expected to make a splash but it doesn't.
This is such a shame because the Creating a Champion book has so much detail about the world and the attack 100 years ago, such as the battle at the Akkala citadel, but this isn't in the game!
@TheBlueReptile made a good point about enemy variety and a few other elements of the game, I didn't notice that the enemy variety was a little lacking while playing because I was focused on the world and story. It wasn't until later that I began to realise the shortcomings of enemy variety.
I also think BotW was missing the excitement for exploration. I stopped raiding camps etc early on because I could find decent weapons just lying around and saw no point in breaking good weapons only to find something worse in chests after clearing out a camp.
This doesn't help when you only find two things in the world; Korok seeds and shrines... you're only ever going to find those and Korok seeds lose their usefulness really quick.
The amiibo situation is horrid too. I own every Zelda amiibo and so was able to get every rare drop.
But these should have been in the game too! I'd have raided many enemy camps and broken many weapons to get the Tunic of Time etc.
So narrative, plot and lore depth and exploration is what I think BotW was missing.
Narrative, lore and plot depth.
Yes, I play Zelda for the story and yes, I know Zelda doesn't usually have a good story but IMO BotW crossed a line.
I cannot fathom how a game at the end of potentially every timeline in Zelda, with a 10,000+ year backstory and plot that spans 100 years can have so little to it!
The diaries of Zelda and the Champions have more character development there than they do in the entire (100 year) plot.
You can't play the shallow story excuse here when we had the wonderful Midna in TP and the brilliant bittersweet ending of WW years earlier!
The world annoys me too in terms of lore. Yes, 10,000+ years is a long time and a lot can change, especially after an apocalypse. But a lot of the names of places, in terms of Zelda lore, make no sense. Death Mountain and Spectacle Rock are all staples and are in a lot of games...
But other places like Owlan Bridge, DiggDogg and Rauru Hillside etc just make no sense. Why is the hillside named after Rauru?
In history places are named after people and events. But Hyrule in BotW seems to have no evidence of anything, most of the places just feel like they were named for the sake of reference.
As for the plot, NOTHING happens in the present, Link wakes up and smacks Ganon upside the head. He doesn't even need to take back the Beasts...
BotW's story feels like a pebble that was thrown into an ocean and expected to make a splash but it doesn't.
This is such a shame because the Creating a Champion book has so much detail about the world and the attack 100 years ago, such as the battle at the Akkala citadel, but this isn't in the game!
@TheBlueReptile made a good point about enemy variety and a few other elements of the game, I didn't notice that the enemy variety was a little lacking while playing because I was focused on the world and story. It wasn't until later that I began to realise the shortcomings of enemy variety.
I also think BotW was missing the excitement for exploration. I stopped raiding camps etc early on because I could find decent weapons just lying around and saw no point in breaking good weapons only to find something worse in chests after clearing out a camp.
This doesn't help when you only find two things in the world; Korok seeds and shrines... you're only ever going to find those and Korok seeds lose their usefulness really quick.
The amiibo situation is horrid too. I own every Zelda amiibo and so was able to get every rare drop.
But these should have been in the game too! I'd have raided many enemy camps and broken many weapons to get the Tunic of Time etc.
So narrative, plot and lore depth and exploration is what I think BotW was missing.
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