Oracle of Ages. Quality dungeons (as in they stop and made you think)
A link to the past / ocarina of time, dungeon flow (group 1 dungeons of like 3) (group 2 of like 7) (Final Dungeon) can insert more blocks, and even mini dungeons, but I want to feel some freedom.
Ganon should probably be the main villan, but it should be known from 30 seconds into the game, like OoT, and should be mentioned constantly thru the game, and plenty of reason to fear/ hate him. Or another equally good bad guy, other bad guys in the series have felt lamer though, if they could pull them off as the fully epicness that OoT ganon brought then that'd be just ok.
Majora's Masks like dungeons, and majora mask like bosses. All the temples had this global puzzle, but still followed a fairly straight line most of the time, had to break it to get fairies some times. And the bosses, could be hurt with almost anything, allowing alot of variety in actually taking them down, while still keeping themselves fairly impressive.
I don't want an empty over world, I want some motivation to find secrets.
4 heart pieces per container thank you very much
I don't want my hand held, but I would like a way to keep track of what i'm actually supposed to be doing.
I think i like a fairy partner, but what if that fairy could help Link cast magic? The first combat useful partner aside from targeting.
I want the magic meter back. I want spells to cast, and items that take magic. I want the lens of truth back, or something that shows truth.
Combat, closer to n64 and WW combat. if of course we're talking 3d game. Now again I'm a big fan of the 2d games too, And since the DS there hasn't been another true 2d zelda, I'd love to see the return of Links Awakening/ Oracle games style as well, I enjoyed those more then Link to the Past style.
The hack and slash of the n64 with a few types of attacks was just perfect, and for sword techniques, great spin is all we ever need. Don't need no parry, or feint attack.
The shield has to be manual, and its own button. Automatic shield while targeting, is stupid, and automates half of the combat for you.
Plot wise, i'd like the sur realism of MM or the seriousness of OoT. But not a mixture if that makes sense. MM had that darkness to it, by virtue of what was actually going on, but was still very colorful. And thats what i think we would be doing it right is called. TP was a dark color palate, and SS was pastels, I'd like a balance between. I still favor the realistic style art vs the toon links.
and yes OoT difficultly but offer a 2nd quest, which would greatly step up the difficulty, such as bosses would have like double, triple or even 5 times the HP, and hit harder, major enemies would appear more often where once minor enemies.