- Joined
- Jul 18, 2010
- Location
- Liverpool, UK
Ive often heard a lot of people complain about skyward swords graphics claiming that there "too childish" or beliving there a step in the wrong direction beliving firmly in the more realistic twilight princess aproach. i disagree and realy like the graphics in Skyward sword that being said heres an idea that could please people who dislike the graphical style.
What if the game begins with the colourful cell shaded graphics in skyloft but when look drops to the world below and finds it in control of evil forces or whatever, the graphical style chages subtly to one more reminisant of Twilight princess highlighting the darkness the evil has brought to hyrule. however once link completes a dungeon in a region it would become colourful and cell shaded again giving the player a sense of acomplishment and making both styles more effective.
Other ideas i thought about were if graphical style chaged as link moved into different regions but lots of different styles would need to be used to add variety. also if style changed from day to night being cell shaded in day and dark and gritty at night making the player feel more intidated by night. also the idea of graphical style becoming darker as the players health depleted giving the player a sense of doom if they were about to die and relif when they recover.
what do you think? got any other ideas about graphical style? this probably wont be implemented in skyward sword but, hey, a guy can dream cant he?
What if the game begins with the colourful cell shaded graphics in skyloft but when look drops to the world below and finds it in control of evil forces or whatever, the graphical style chages subtly to one more reminisant of Twilight princess highlighting the darkness the evil has brought to hyrule. however once link completes a dungeon in a region it would become colourful and cell shaded again giving the player a sense of acomplishment and making both styles more effective.
Other ideas i thought about were if graphical style chaged as link moved into different regions but lots of different styles would need to be used to add variety. also if style changed from day to night being cell shaded in day and dark and gritty at night making the player feel more intidated by night. also the idea of graphical style becoming darker as the players health depleted giving the player a sense of doom if they were about to die and relif when they recover.
what do you think? got any other ideas about graphical style? this probably wont be implemented in skyward sword but, hey, a guy can dream cant he?