Finished Astral Chain finally aside from the postgame content. The story ended on a weird note and I found the plotline to be a bit inconsistent, but hopefully a sequel will resolve this. The combat, however, is stupendous as it incorporates something from just about all of Platinum's IPs (like Blade Mode from Metal Gear Rising). Overall not a perfect game, but a competent one.
Also going through the demos of Code Vein and Daemon X Machina, which I plan to pick up soon (even if it is a little rough around the edges).
Greedfall dropped a while ago and I've been picking my way through it.
It has been fascinating watching Spiders refine their product from game to game. I can say with satisfaction that Greedfall is, like each successive Spiders release, their most refined game to date. And by now that's pretty refined. Finally, Greedfall is a AAA game in scope on a AA budget, with satisfyingly little of Spiders trademark middle market jank. And while its presentation is sophisticated, Greedfall still isn't narrowing any gap between AA and AAA graphics. It's still a casebook example of just how great modern graphics can look on a budget. Developers with sufficient technical clout can easily make games rivaling AAA titles in presentation.
The game itself, however, has an interesting premise and a so-far engaging execution. I lament that a larger team given more time could have really expanded on the gameplay and design, but what we get is still a complete and solid offering.