There will be new enemies in Zelda U for sure, the trailer showed us some kind of tentacled beamos so I'm expecting new forms of ancient technological type enemies to grace Hyrule with their presence amongst a few new creepy crawlies, perhaps new types of blin and various others that I have not thought of.
I want to know what enemies you'd like to see return from previous titles in the new style and what new enemy types you might like to appear.
I hope the old favourites return, the bokoblin and moblin make up the bulk of the Demon King's army. Blins are in pretty much all Zelda games and it's always nice to see their newest designs (except he hideous Skyward Sword incarnations they were just eww). The ChuChu is a favourite of mine and what is Zelda without the batlike Keese. A recent thread somebody made to discuss spooky themes in Zelda has gotten me thinking about the undead enemies in the series. I would like to see the dreaded ReDead and Gibdo that made links anus sore in OOT and MM. Last of all I want to see iron knuckles which were possibly brainwashed Gerudo warriors encased with armour swinging a heavy axe that dealt extreme damage, whilst relatively easy to dodge, getting hit was punishing.
I want to know what enemies you'd like to see return from previous titles in the new style and what new enemy types you might like to appear.
I hope the old favourites return, the bokoblin and moblin make up the bulk of the Demon King's army. Blins are in pretty much all Zelda games and it's always nice to see their newest designs (except he hideous Skyward Sword incarnations they were just eww). The ChuChu is a favourite of mine and what is Zelda without the batlike Keese. A recent thread somebody made to discuss spooky themes in Zelda has gotten me thinking about the undead enemies in the series. I would like to see the dreaded ReDead and Gibdo that made links anus sore in OOT and MM. Last of all I want to see iron knuckles which were possibly brainwashed Gerudo warriors encased with armour swinging a heavy axe that dealt extreme damage, whilst relatively easy to dodge, getting hit was punishing.