- Joined
- Jan 2, 2012
- Location
- New Hampshire
When Nintendo first released that concept art right when ST was released, I was hooked on the idea of the gritty TP Link returning. I wanted to see another dark game that involves things like the fact that Link doesn't "seal away evil", he rolls up his sleeves and stabs it through the heart! That was awesome! So I was excited until the overly-colorful flamboyant mess of an E3 trailer I recieved. Lots of people love the art style, but to me it's a vomitous mix of purple (TP) and yellow (WW). Go ahead and mix some paints and try telling me that's the most beautiful color you've ever seen! The only thing I like about the art style is that no two areas look alike. But that's the least of my problems. My next issue is the characters. Yeah, Link and Zelda are great and all but what's with the love interest? Link has had some love options in the past like Saria from OoT, but Zelda always seemed like the friend that would call Link up just to say she's locked up in a prison, castle, coma, dead... but I started to get used to the romantic part of the story. However, I still don't like that the FIRST THREE HOURS OF THE GAME are cutscenes!!! I love cutscene-based games like Crystal Bearers, but all this time sitting down and watching story all can be fully explained on the back of the box! But back to characters. The rest of the characters made me want to play Conker to see some funny and memorable characters that would wash the taste of these ones out. They were WAY over-exagerated, and that's compared to the rest of the series. There was the best of annoying, gay, ******baggy, annoying... I hated them all! Not to mention the motion controls. I like the interactive bits, but swordplay and what-not would always screw over the calibration. I spend more time calibrating than swinging! But the worst part was the RPG element. This game couldn't decide between adventure or action RPG. Crossovers like that shoudn't be. I love OoT. That is a classic example of adventure at it's best. Side-quests, compelling story, but all in moderation. I love Monster Hunter. This is a perfect example of action RPG at it's best. Hunting quests, item collecting, and all in great abundance. But SS isn't the Arnold Palmer iced-tea/lemonade you'd expect it to be. These elements may seem compatible, but felt incorrect for me. Usually I'd say, "Whatever. Other great Zelda's have been great after straying from the formula," but this is different. A 25th anniversary throwback game should be, well, A THROWBACK!!! But enough of my ranting. I want to hear why you like/dislike (yeah right) the game. Overall, it's not a bad game, but it just isn't listed in the greatest ever list for me. And please remember, this is my opinion and I actually want to hear your's, so no flaming!:triforce:
*Added 6/13/12
I also had an issue with the overworld. It wasn't right for a Zelda game. Because the overworld is practically a dungeon, it feels WAY too linear for an adventure series. I like how in TP, you can find secret caves and grapple points that would lead you to a dungeon-like area. These I was fine with because they were small bits that were off the beaten path. In SS, there is ONLY the beaten path. There is more adventure to be had in the original LoZ from 1986!
Another problem was the save system. The only time I'm okay with a limited area system like this is in games like MM where the game cycles instead of being continuous and in REAL action RPG's, not the half-wannabe types. If the game is continuous like this, You should be able to stop and pick up in the same place since nothing in the world is changing.
I noticed a lot of people saying that I'm only hating on the game. Like I said, it does have it's moments. Even though the 1-1 swordplay isn't really my thing for a third-person game (I like games that make you feel like a part of it, like Red Steel 2 and Mirror's Edge), I liked how some bokoblins would circle around to watch the fight and occasionally help their friend. The AI was probably this game's saving grace. Also, note the words "to me" when I'm talking about the art style.
*Added 6/13/12
I also had an issue with the overworld. It wasn't right for a Zelda game. Because the overworld is practically a dungeon, it feels WAY too linear for an adventure series. I like how in TP, you can find secret caves and grapple points that would lead you to a dungeon-like area. These I was fine with because they were small bits that were off the beaten path. In SS, there is ONLY the beaten path. There is more adventure to be had in the original LoZ from 1986!
Another problem was the save system. The only time I'm okay with a limited area system like this is in games like MM where the game cycles instead of being continuous and in REAL action RPG's, not the half-wannabe types. If the game is continuous like this, You should be able to stop and pick up in the same place since nothing in the world is changing.
I noticed a lot of people saying that I'm only hating on the game. Like I said, it does have it's moments. Even though the 1-1 swordplay isn't really my thing for a third-person game (I like games that make you feel like a part of it, like Red Steel 2 and Mirror's Edge), I liked how some bokoblins would circle around to watch the fight and occasionally help their friend. The AI was probably this game's saving grace. Also, note the words "to me" when I'm talking about the art style.
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