- Joined
- Feb 5, 2011
I recently listened to a 6 way review of Skyward Sword. Daniel Floyd of Extra Credits was one of them and his suggestion is that series implement voice acting to "flesh out their characters". I could be wrong and someone else said that or something similar. The point is they made a suggestion I don't agree with unless the game was non-canon, like Super Smash Bros. The reason I don't think voice acting works isn't just because of the cartoon and the CD-I games, but because players have the option to rename Link, thus we must have the voice actor magically insert every possible name, which isn't very likely or possible. However, I do think there are ways of using voice acting that CAN work. Sure, they can avoid the name like in, say, Skyrim, but The Legend of Zelda is a series with a specific character with the same default name so the idea of them never saying Link's name makes him even less a character and more just something the player can use in the game.
The best example I can think of is in Epic Mickey. Only one character has actual audio dialogue, and that's the narrator, Yen Sid, as played by Corey Burton. So it is very likely we can have a voice actor who narrates the game to us, making sure never to say Link's name, just referring to him as "the young hero". If they want, they can reveal at the end of the game the narrator was Link, recapping his days as the hero.
How do you think they can implement voice acting without making major changes?
The best example I can think of is in Epic Mickey. Only one character has actual audio dialogue, and that's the narrator, Yen Sid, as played by Corey Burton. So it is very likely we can have a voice actor who narrates the game to us, making sure never to say Link's name, just referring to him as "the young hero". If they want, they can reveal at the end of the game the narrator was Link, recapping his days as the hero.
How do you think they can implement voice acting without making major changes?