Iridium said:
The game was very linear, but had many isolated moments of non-linearity, unlike most other modern titles. Twilight Princess and Phantom Hourglass were much more linear, I assure you.
I'm going to butt in and disagree with you regarding how linear
Phantom Hourglass. Technically, it falls alongside
Skyward Sword in terms of being able to do a certain portion of the game in any order you please. The difference, however, is that it seems implied that the last three dungeons be done in a certain order, while in truth, if you're strategic, you can do them in any order you please. The Song of the Hero portion of
Skyward Sword was more evidently nonlinear, but the concept rests the same.
Though, I don't think linearity of a game truly impacts its difficulty--moreso how one progresses along into it, and can avoid certain tasks until a later time while still advancing further into the game. Whether or not the procrastination of said task is due to its difficulty isn't necessarily always the case. Opting out of doing the more difficult tasks, though--a nonlinear game--could, I suppose, technically make the game easier on some level, but that's not really the case for
Skyward Sword. You will have to eventually do each portion of the Song of the Hero; none of which were exceedingly difficult.
I did not personally find
Skyward Sword's difficulty to be as extreme as the developers had claimed, but that's not a bad thing. I don't think saying a game "was too easy", "was so-so", "was pretty hard", "was impossible" is an insult at all. The quality of the game isn't necessarily poor if the diificulty range doesn't suit one's personal preference. I liked the moderate difficulty of
Skyward Sword and found it fitting for its gameplay and whatnot.
I'd actually say that me saying it had a normal difficulty is more along the lines of an average that spanned across the entirety of the game. There were certain things in
Skyward Sword, though scarce, that were rather challanging, and some that were a breeze. There was always the motion contol restriction for people who had trouble with them, but
Skyward Sword really had your typical
Legend of Zelda difficulty.
...In my onion...