Pranked.
You just got pranked, bro. This is in fact not a thread about the nonexistent link between violence in video games and violent actions by those who play them.
For almost as long as video games have existed there has been one common gameplay element: killing people. From the early days of Pac Man to the latest Call of Duty: Battlefield Revengeance'd, death has been a staple. Whether it's the player killing someone or the player being killed, death as a mechanic has existed in some form since video gaming's earliest days. When watching reviews or gameplay overviews of things you're interested in it isn't uncommon to hear people talk about "time to kill" or how weapons just don't have the right amount of punch when they're killing people. Franchises like Mortal Kombat sell themselves on the level of physical trauma on display. Games like Callisto Protocol advertise extra content by mentioning that they will be adding a bunch of new death animations for the protagonist.
Video gaming is about the only medium where this sort of thing is the norm almost across the board. Sure, death and its doers are common in books, movies, and television, but unless you're wandering down the horror hallway then it isn't usually normalized to the same extent that it is in games. Even something like the Legend of Zelda drops the player in Link's shoes with free reign to murder monsters, offering only the thinnest of assurances as it whispers, "Yeah, those are all bad dudes. Take our word for it."
And that's... pretty ****ed up, isn't it?
Though I'm sure more exist I can only think of five games that really tackle the messed up way that violence is handled in gaming, and that list only includes three developers. I don't really see it as a thing that can be fixed, but I do think gaming could stand to take a step back and reevaluate itself. Is horrific violence really the best tool a developer has in their arsenal to engage players?
You just got pranked, bro. This is in fact not a thread about the nonexistent link between violence in video games and violent actions by those who play them.
For almost as long as video games have existed there has been one common gameplay element: killing people. From the early days of Pac Man to the latest Call of Duty: Battlefield Revengeance'd, death has been a staple. Whether it's the player killing someone or the player being killed, death as a mechanic has existed in some form since video gaming's earliest days. When watching reviews or gameplay overviews of things you're interested in it isn't uncommon to hear people talk about "time to kill" or how weapons just don't have the right amount of punch when they're killing people. Franchises like Mortal Kombat sell themselves on the level of physical trauma on display. Games like Callisto Protocol advertise extra content by mentioning that they will be adding a bunch of new death animations for the protagonist.
Video gaming is about the only medium where this sort of thing is the norm almost across the board. Sure, death and its doers are common in books, movies, and television, but unless you're wandering down the horror hallway then it isn't usually normalized to the same extent that it is in games. Even something like the Legend of Zelda drops the player in Link's shoes with free reign to murder monsters, offering only the thinnest of assurances as it whispers, "Yeah, those are all bad dudes. Take our word for it."
And that's... pretty ****ed up, isn't it?
Though I'm sure more exist I can only think of five games that really tackle the messed up way that violence is handled in gaming, and that list only includes three developers. I don't really see it as a thing that can be fixed, but I do think gaming could stand to take a step back and reevaluate itself. Is horrific violence really the best tool a developer has in their arsenal to engage players?
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