Kombatgod
Timeline Exegete
- Joined
- Feb 7, 2011
- Location
- Florence, Italy
Here's a little rant:
Zelda is a nice series, of course I love it, but there's something that not only I hate, but it leaves me breathless for the lack of imagination from Nintendo: the series' main villains. I'm complaining about storyline, not character design, eh. They may be cool villains, very evil-looking, but when it comes to their backstory, it's always the same thing: he's an evil master who once attacked the land, but was defeated and sealed away... Dude, are you serious? So basically Nintendo has no imagination over a charachter's backstory, so the only thing they can come up with is that he has already been defeated? That's very cheap! I'm ok with Zelda II, The Wind Waker and the Oracles, where we got Ganon returning from a previous defeat, and in ALttP where it's the first time they stated Ganon was sealed, but then everytime they include a new villain, it's always the same: In Four Swords there's Vaati, who was sealed in the Four Sword, in Phantom Horglass there's Bellum, who was sealed in the Temple of the Ocean King, in Spirit Tracks there's Malladus, who was sealed underneath the Tower of Spirits... What about Twilight Princess? I can see them developing the story: "It takes place in the Child Timeline, where the events of Ocarina of Time never happened, so Ganondorf wasn't sealed in the Dark Realm... Ok, so where is he now? Uhm... Let's say he was sealed somewhere else!" I don't know about you, but I really hate it. I may even be fine with the seal story, but apart from it the enemies have no backstory at all! They just want power. Come on! Can't they make a villain who has a more particular objective? Even Bowser is more interesting, at least he kidnaps Peach for love!
Majora's Mask and Four Swords Adventures are a little different, but they follow the same formula, with a first villain who is later revailed to be under control from the true one. You may think this is what Zelda's about, it's a must-be like Link with the green tunic, but no, it's not true, because the few time they tried something else they made an excellent work: in Link's Awakening you're in a dream and the enemy is the Nightmare who don't want the dreamer to awake or he'll disappear! That's brillaint! In Ocarina of Time and Minish Cap too we got very interesting villains (The first Zelda is a special case as Ganon has no backstory, but the game itself has almost no story at all). But in these games, apart from LA, they were forced to make a different story, because they are prequels to other games and actually tell the enemy's first defeat...
So, when I heard that SS was going to be a prequel to OoT I thought: "Maybe they'll explore the Gerudo's backstory even more! Maybe they'll tell about the Hyrulean Civil Wars! Maybe they'll make a new villain that's a little more intriguing!" And finally what I got? Demise. an evil master who once attacked the land, but was defeated and sealed away... Aaaaaaaahrgh!
Zelda is a nice series, of course I love it, but there's something that not only I hate, but it leaves me breathless for the lack of imagination from Nintendo: the series' main villains. I'm complaining about storyline, not character design, eh. They may be cool villains, very evil-looking, but when it comes to their backstory, it's always the same thing: he's an evil master who once attacked the land, but was defeated and sealed away... Dude, are you serious? So basically Nintendo has no imagination over a charachter's backstory, so the only thing they can come up with is that he has already been defeated? That's very cheap! I'm ok with Zelda II, The Wind Waker and the Oracles, where we got Ganon returning from a previous defeat, and in ALttP where it's the first time they stated Ganon was sealed, but then everytime they include a new villain, it's always the same: In Four Swords there's Vaati, who was sealed in the Four Sword, in Phantom Horglass there's Bellum, who was sealed in the Temple of the Ocean King, in Spirit Tracks there's Malladus, who was sealed underneath the Tower of Spirits... What about Twilight Princess? I can see them developing the story: "It takes place in the Child Timeline, where the events of Ocarina of Time never happened, so Ganondorf wasn't sealed in the Dark Realm... Ok, so where is he now? Uhm... Let's say he was sealed somewhere else!" I don't know about you, but I really hate it. I may even be fine with the seal story, but apart from it the enemies have no backstory at all! They just want power. Come on! Can't they make a villain who has a more particular objective? Even Bowser is more interesting, at least he kidnaps Peach for love!
Majora's Mask and Four Swords Adventures are a little different, but they follow the same formula, with a first villain who is later revailed to be under control from the true one. You may think this is what Zelda's about, it's a must-be like Link with the green tunic, but no, it's not true, because the few time they tried something else they made an excellent work: in Link's Awakening you're in a dream and the enemy is the Nightmare who don't want the dreamer to awake or he'll disappear! That's brillaint! In Ocarina of Time and Minish Cap too we got very interesting villains (The first Zelda is a special case as Ganon has no backstory, but the game itself has almost no story at all). But in these games, apart from LA, they were forced to make a different story, because they are prequels to other games and actually tell the enemy's first defeat...
So, when I heard that SS was going to be a prequel to OoT I thought: "Maybe they'll explore the Gerudo's backstory even more! Maybe they'll tell about the Hyrulean Civil Wars! Maybe they'll make a new villain that's a little more intriguing!" And finally what I got? Demise. an evil master who once attacked the land, but was defeated and sealed away... Aaaaaaaahrgh!