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Video game sequels you're worried about

Sometimes a game comes along that no one expects to be such a hit. Once they are sequels are green-lit then things get... scary.

Take Nier Automata, a game that came out of nowhere and sold more than even Square expected it to.

Yoko Taro may or may not do a sequel to Automata and if he does it probably wont be what anyone expects or Square wants.

Regardless if Taro stays on, Square have already green-lit 'future Nier projects' and have even began hiring bigger teams.

Often times when a game does well and gets a sequel the ill-mannered money grabs of the industry begin to surface.

Automata had DLC in an arena/costume expansion that didnt add to the story so didnt feel like cut content.

But a sequel, which will no doubt be more expensive and expected to sell well, may not be safe from one or more over priced season pass, microtransactions and all the other scary extras that a sequel could see.

With this in mind are there any sequels to games youre worried about?

Perhaps Horizon Zero Dawn 2 (which will happen, Sony confirmed a ten year plan) will come with a full season pass instead of a one off expansion. Perhaps microtransactions will be included and perhaps the extra content will have key story elements locked behind paywalls.

What are the games youre worried about?
 
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Joined
Oct 14, 2013
Location
Australia
Metroid Prime 4 - If this is even 1% like Other M, it will be a total failure. This needs to be prime like. Only an implied story through Chozo scans. None of this out there bull**** story like Other M had. Also no broken game softlocks like Other M had as well.

Xenoblade Chronicles 2 - It looks like Monolith Soft have fotgotten all the good things that made Xenoblade Chronicles X an amazing game and just making a linear, over cartoony game for the Switch. I hope it's not as bad as the trailers for it make it look like.
 

Cfrock

Keep it strong
Joined
Mar 17, 2012
Location
Liverpool, England
After staring at this blank box for five minutes wondering if there are any sequels I could honestly say I'm worried about, the only thing I can even think of is Elder Scrolls 6, but even then I wouldn't say I'm 'worried', as much as 'fully accepting that it will be boring as hell'.

Bethesda likes money (who doesn't, besides Communists. Filthy, filthy Communists) so it makes perfect sense they'd go for that mass audience which they hit dead centre with Skyrim. That mass audience were invited in by: 1. the aesthetic being generic viking/dragons (compared to, say, Morrowind's 'normie off-putting' ashen wastelands, giant mushroom towers, and flying neon jelly fish), and 2. the mechanics being simple and without restriction (no need to specialise, combat is hitting the one button over and over, stuff like that).

As a result, the word that, for me, best describes Skyrim is 'ubiquitous'. Have a thousand people play Skyrim and you'll have maybe twenty unique experiences emerge. Because there's no class specialisation, the only real difference in gameplay is how you fight, and the game is written and designed to all but force the player to accept certain quests or join certain factions.

An example would be the Thieves Guild, which you are initiated into the first time you visit Riften regardless of your choices in-game before then or how you intend to roleplay. This means if you decided to play the game as, for arguments sake, a lawful good paladin, if you go to Riften the game will make you put an innocent man in jail by framing him for a crime he didn't commit. The only way to maintain the integrity of that character would be to never go to Riften, cutting you off from an entire city and its quests and vendors.

Your 'unique' experience in Skyrim is defined by what you chose not to do, which aspects of the game you chose not to play with or visit, and the result is that everyone has, more or less, the same experience with only minor fluff details being different. That's not an RPG to me. That's an action-adventure.

On top of that, Bethesda lost Michael Kirkbride even before Morrowind came out. Kirkbride is basically the guy behind that rich lore that everyone points to when asked why they love the Elder Scrolls. Without him, the games almost immediately became generic fantasy with black and white morals, cliché characters and tropes, and boring stories. Bethesda don't care about lore (just look to some tweets by Pete Hines to get the gist) and that is obvious throughout Skyrim and even Oblivion. They care about making a game that looks appealing enough to a mass audience that they gon' make that real dolla.

I have no reason at all to believe the next Elder Scrolls game will be any different. The gameplay will be as unengaging and bland, the lore will be as generic and thin, the graphics will be nice but ultimately uninteresting, and the writing will be typically awful from a studio that doesn't care about things like drama, tension, intrigue, or even coherence. Slap it up, knock it out, re-release it for half a decade, count them fat stacks, and move on without listening to any criticism or learning any lessons so they can do it all over again with Fallout 5.

But who knows. Maybe Todd Howard will get brain damage after a home invader hits him with a crowbar and a new director will take over whose first decision is to suspend development of Elder Scrolls 6 until Bethesda have built a new engine that actually, you know, works. A man can dare to dream.
 
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Lozjam

A Cool, Cool Mountain
Joined
May 24, 2015
After staring at this blank box for five minutes wondering if there are any sequels I could honestly say I'm worried about, the only thing I can even think of is Elder Scrolls 6, but even then I wouldn't say I'm 'worried', as much as 'fully accepting that it will be boring as hell'.

Bethesda likes money (who doesn't, besides Communists. Filthy, filthy Communists) so it makes perfect sense they'd go for that mass audience which they hit dead centre with Skyrim. That mass audience were invited in by: 1. the aesthetic being generic viking/dragons (compared to, say, Morrowind's 'normie off-putting' ashen wastelands, giant mushroom towers, and flying neon jelly fish), and 2. the mechanics being simple and without restriction (no need to specialise, combat is hitting the one button over and over, stuff like that).

As a result, the word that, for me, best describes Skyrim is 'ubiquitous'. Have a thousand people play Skyrim and you'll have maybe twenty unique experiences emerge. Because there's no class specialisation, the only real difference in gameplay is how you fight, and the game is written and designed to all but force the player to accept certain quests or join certain factions.

An example would be the Thieves Guild, which you are initiated into the first time you visit Riften regardless of your choices in-game before then or how you intend to roleplay. This means if you decided to play the game as, for arguments sake, a lawful good paladin, if you go to Riften the game will make you put an innocent man in jail by framing him for a crime he didn't commit. The only way to maintain the integrity of that character would be to never go to Riften, cutting you off from an entire city and its quests and vendors.

Your 'unique' experience in Skyrim is defined by what you chose not to do, which aspects of the game you chose not to play with or visit, and the result is that everyone has, more or less, the same experience with only minor fluff details being different. That's not an RPG to me. That's an action-adventure.

On top of that, Bethesda lost Michael Kirkbride even before Morrowind came out. Kirkbride is basically the guy behind that rich lore that everyone points to when asked why they love the Elder Scrolls. Without him, the games almost immediately became generic fantasy with black and white morals, cliché characters and tropes, and boring stories. Bethesda don't care about lore (just look to some tweets by Pete Hines to get the gist) and that is obvious throughout Skyrim and even Oblivion. They care about making a game that looks appealing enough to a mass audience that they gon' make that real dolla.

I have no reason at all to believe the next Elder Scrolls game will be any different. The gameplay will be as unengaging and bland, the lore will be as generic and thin, the graphics will be nice but ultimately uninteresting, and the writing will be typically awful from a studio that doesn't care about things like drama, tension, intrigue, or even coherence. Slap it up, knock it out, re-release it for half a decade, count them fat stacks, and move on without listening to any criticism or learning any lessons so they can do it all over again with Fallout 5.

But who knows. Maybe Todd Howard will get brain damage after a home invader hits him with a crowbar and a new director will take over whose first decision is to suspend development of Elder Scrolls 6 until Bethesda have built a new engine that actually, you know, works. A man can dare to dream.
That is: if they even make an Elder Scrolls 6.
1427995704118.png

You need to buy Skyrim again at least 3 more times to get Elder Scrolls 6.


As for me. I have many worries for Final Fantasy 7 remastered.

Not only have we not heard a peep of the game, it seems to have a pretty troubled development ala FFXV. I just hope they don't mess it up, especially with this episodic nonsense.

Pokemon Switch: it will be quite... Interesting to see Pokemon Switch. The first mainline Pokemon game on a console. And the thing I do not want, is just more Sun and Moon. Take a step back from Alolan forms, Ultra Beasts. And really, just take things back to form. What I hope we don't get is a very handholdy Pokemon game, with very little improvement from previous generations.
 

Lozjam

A Cool, Cool Mountain
Joined
May 24, 2015
Metroid Prime 4 - If this is even 1% like Other M, it will be a total failure. This needs to be prime like. Only an implied story through Chozo scans. None of this out there bull**** story like Other M had. Also no broken game softlocks like Other M had as well.

Xenoblade Chronicles 2 - It looks like Monolith Soft have fotgotten all the good things that made Xenoblade Chronicles X an amazing game and just making a linear, over cartoony game for the Switch. I hope it's not as bad as the trailers for it make it look like.
Hate to break it you, but XC2 will be linear. Just like the first game. Being linear is what made the first game so damn good. It still has the wide open fields and emphasis on exploration, but it will be linear and plot driven, just like the original.

Also, the artstyle may not be for you, but it makes extremely expressive characters and some of the best animated cutscenes in the series so far. So, yeah.

This just tells me XC2 is not for you. It doesn't make it bad, nor does it make you bad. It just isn't for you.
 
Joined
Oct 14, 2013
Location
Australia
Being linear is what made the first game so damn good.
The linearity of the first game is very polarising. Many love it and many hate it. Very different opinions on this by the community out there.
The story of the first game was actually well done. For the most part I enjoyed it.

Also, the artstyle may not be for you, but it makes extremely expressive characters and some of the best animated cutscenes in the series so far. So, yeah.
This just might be the case. It looks to be another polarising feature of the new game.
A point that was not polarising at all was the music. The first game's music was almost universally praised. For good reason, it was amazing.

This just tells me XC2 is not for you. It doesn't make it bad, nor does it make you bad. It just isn't for you.
XC2 should feels like it's marketing is alienating fans of the WiiU game. I really want to like XC2 though. I liked XC enough to get it. I don't regret the decision. There was enough there for me to enjoy it. I only got XC a few months before XC2 dropped due to it being so cheap on the WiiU eShop. By then we all knew what XC2 would be all about. I didn't hate XC at all. I had a nice fun set up, with me playing as Ryne (or however you spell it) as a tank and Shulk + another as dps. To be honest I liked nearly everything about XC apart from the linearity of it and the lack of any decent shopping in the game. XC2 also had the same shopping issues too.

For me XC2 is a wait and see proposition. I have it on pre-order and I will get it. I will see how much I enjoy it when I play it. I will like it I am sure, but how much? Only time will tell.
 
Joined
Aug 15, 2017
Gender
Male
Metroid Prime 4 - If this is even 1% like Other M, it will be a total failure. This needs to be prime like. Only an implied story through Chozo scans. None of this out there bull**** story like Other M had. Also no broken game softlocks like Other M had as well.

And if there is one mention of Adam or anything to suggest that Other M is canon then into the fire it goes.

Metroid is like Dragon Ball in a sense. Other M is basically GT, and none of the DB fans want to remember that horrible idea so Super came out to canonically replace it. Maybe MP4 can be Metroids Super to it's Other M GT.
 

Cfrock

Keep it strong
Joined
Mar 17, 2012
Location
Liverpool, England
You know what, REmake 2

Here I am just plodding along in my terrible, terrible life when it hit me that the RE2 remake was announced over two years ago and the only thing we know about it is that Matt Mercer won't play Leon and Alyson Court won't play Claire, two objectively bad facts.

So if we start at a neutral 0 in terms of "Anticipated quality of the game" and then apply what we know, that's a -1 for no Matt and a -1 for no Alyson. My abacus tells me that's -2. Now, I'm no mathematician, but that seems pretty low. Some good news would be very comforting some time soon.
 

Castle

Ch!ld0fV!si0n
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Crisis? What Crisis?
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Pan-decepticon-transdeliberate-selfidentifying-sodiumbased-extraexistential-temporal anomaly
Pillars of Eternity 2: Deadfire being poo-poo.

Cyberpunk 20-whatever being a multiplayer focused, loot box gambling, expee grinding extravaganza. And yes I consider this a sequel since it's the next level from CD Projekt after Witcher 3 so it had better be a worthy successor! It was even referenced by Ciri in Witcher 3 so, nuh! CDP has already had to walk back comments one of their studio heads made in an interview that alluded to shady practices.

Prime 4 being literally a pile of garbage suckomoto just told ninty to put into boxes and sell.

I used to be pumped for sequels. Now it occurs to me that there isn't a single on-going series I ever liked that hasn't been trashed to pieces by corporate greed and developer incompetence yet. (okay, PoE is the sole exception.) This is quite liberating, actually. All the stuff I'm looking forward to is new.
 

Terminus

If I was a wizard this wouldn't be happening to me
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Anarcho-Communist
XCOM 3. Take Two/2K have said that they want microtransactions in all future games, which would completely destroy a hard-core strategy game like XCOM.

Cyberpunk 20-whatever being a multiplayer focused, loot box gambling, expee grinding extravaganza. And yes I consider this a sequel since it's the next level from CD Projekt after Witcher 3 so it had better be a worthy successor! It was even referenced by Ciri in Witcher 3 so, nuh! CDP has already had to walk back comments one of their studio heads made in an interview that alluded to shady practices.

CDPR already said that they won't be doing anything of the sort, and that's clearly not their style anyhow (two enormous DLCs for TW3 that were huge bargains, no nickel-and-diming at all).
 

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