The title, more or less. What are some aspects of games that annoy you or detract from your enjoyment of them?
For me, I'd say one thing that I've noticed more and more over time is how much I hate forced downtime in games.
I don't mind taking things at my own pace or engaging with optional side content if I choose to do so, but I can't stand when a game holds me back for no good reason. Fetch quests that break the game's pace (especially if I don't enjoy the gameplay anyway), extended stretches of filler dialogue, etc. It all gets on my nerves, and can even get me to drop a game if it goes on long enough.
Another one is time limits. The idea of being limited by some time restriction almost always stresses me out. If it's notably generous, then I can give it a pass, maybe. But more often than not, I'm unable to ignore it.
Also, enemies and bosses with bloated HP. This one's more of an issue with RPGs than anything, but I really dislike when an enemy or boss has a unnecessary amount of health to work through. I'd say it's even worse, honestly, when the boss is easy or simple. Kinda goes back to the idea of pointless downtime, actually.
For me, I'd say one thing that I've noticed more and more over time is how much I hate forced downtime in games.
I don't mind taking things at my own pace or engaging with optional side content if I choose to do so, but I can't stand when a game holds me back for no good reason. Fetch quests that break the game's pace (especially if I don't enjoy the gameplay anyway), extended stretches of filler dialogue, etc. It all gets on my nerves, and can even get me to drop a game if it goes on long enough.
Another one is time limits. The idea of being limited by some time restriction almost always stresses me out. If it's notably generous, then I can give it a pass, maybe. But more often than not, I'm unable to ignore it.
Also, enemies and bosses with bloated HP. This one's more of an issue with RPGs than anything, but I really dislike when an enemy or boss has a unnecessary amount of health to work through. I'd say it's even worse, honestly, when the boss is easy or simple. Kinda goes back to the idea of pointless downtime, actually.