Jedizora
:right:
- Joined
- Feb 25, 2010
Link to Source: http://steamcommunity.com/workshop/aboutpaidcontent/
For those too lazy to read the article, Valve is now allowing users to start charging money for mods that they create on the steam workshop, starting with the Elder Scrolls V: Skyrim. Users are allowed to set the price at their own discretion, and they only recieve 25% of profits made. Presumably, Valve pockets the rest.
As it stands, they currently have a bundle for 17 mods, for the price of $28.25. And that's a discount. Normally, it'd be $38.35. Compare this to the actual price of Skyrim, $20, or the price it's currently at, (On sale) $5. Now, every mod listed in the bundle used to be free. There is no changes between the free version you could download yesterday, and the paid version up today. In fact, I guarantee you could find every single mod in the bundle, for free, in a place where the creator originally uploaded it.
So, thoughts on this?
For those too lazy to read the article, Valve is now allowing users to start charging money for mods that they create on the steam workshop, starting with the Elder Scrolls V: Skyrim. Users are allowed to set the price at their own discretion, and they only recieve 25% of profits made. Presumably, Valve pockets the rest.
As it stands, they currently have a bundle for 17 mods, for the price of $28.25. And that's a discount. Normally, it'd be $38.35. Compare this to the actual price of Skyrim, $20, or the price it's currently at, (On sale) $5. Now, every mod listed in the bundle used to be free. There is no changes between the free version you could download yesterday, and the paid version up today. In fact, I guarantee you could find every single mod in the bundle, for free, in a place where the creator originally uploaded it.
So, thoughts on this?