Daniel Ahmad is usually on the money, but he missed one important core issue. Good battery life. Sure it is 2-8 hours. I do think most games will be closer to 2 hours. Ie worse battery life than the Switch.
Secondly this is just playing steam games. My point is they are games made with PC in mind. Ie mouse and keyboard mostly. This is why the steam portable has so many extra triggers. To account for all the extra buttons/functions that steam games have. The games are not specifically designed for a console first (like Switch/PS/XB games are). Well the XB games are dual designed PC and XB so they play well with XB.
A very good example of this is the Blizzard games. Not steam but I'll explain. Diablo 3 plays well on PC but for console they needed to tweak the control scheme to make it playable. Also they added in certain things like rolling to make the console experience feel on par to the PC experience because the controller does not equate to a mouse and keyboard. Or what about an RTS game like Starcraft or maybe something actually on steam like Age of Empires or Command and Conquer. Try playing those as is with a console controller. Practically impossible. Even an RTS designed for consoles (Starcraft 64) still failed. Not because SF64 looked and ran like ****. That is true but it played like **** because it needs a mouse and keyboard to be played properly.
Lots of steam games will have this issue.
They will be playable on the steam portable. But not play at all optimally because they games are not designed for console. I think Gabe is either ignoring this or not fully understanding how big of an impact this really has. A large number of the smaller indie games though will run really well on this. That's where I see this shine. Not as a portable FPS or RTS machine. More like a portable indie machine as those can be played on console with very little (or none) work required.
This is true. Nintendo is certainly the Apple of the gaming world.
I agree but this has nothing to do with Mario or Zelda or anyother specific IP Nintendo has in my opinion. To me the similarity is the vertical integration that both companies. Both (Apple and Nintendo) develop their hardware and software either directly side by side or with an understanding of the other. So Nintendo can get more out of their games than most 3rd parties due to this. Though there is exceptions, the Panic Button games being some of the most notable.
This is unlike almost all other developers who have nearly zero say in what the the hardware is like because they are not developing it.