Igos du Ikana
- Oct 13, 2012
I'm actually a little confused as to which way to bend (lol) on this one. Both games had fantastic qualities about them, and others not so great. Twilight Princess beats out Skyward sword for replayability for me. I've played SS three times and aren't at all inclined to pick it up again anytime soon. Whereas TP, I could pick up right now and happily start playing a new file.
TP did a lot of refining. SS did a lot of "new". Which did what better is all down to preference in the end I guess. I'd probably have to say TP did the refining better than SS did the new. There were some derp moments in there for sure, but it managed to make me enjoy the OoT formula. Which is something I never thought I would. I also really liked what SS brought to the table. But I couldn't help but think "there really was no reason you couldn't have done this better guys" at times. It's the little niggly things like that that have taken their toll on me and made my original impressions fall somewhat. I enjoyed it immensely, but removing that from the picture I can see there are times when the game seems to be baring a few bones where meat really should have been added.
Don't be shy to admit it though guys, WW drives them both into the ground
The thing about Wind Waker is far from the tuth. They all did relatively the same commercially, but TP/SS weren't criticized as much for their graphics, so more people bought those two quicker. The Wind Waker was a good game, but so were Twilight Pricess and Skyward Sword. Wind Waker is a less approachable game because of its artstyle and "Great Sea", whereas TP and SS both have complete land areas, although Twilight Princess did it better then SS. I think their about the same, with SS having a slight edge because it is, as I've said before, the most story-focused game. Their wasn't a moment where I thought to myself "where do I go next?", because you knew where to go.