Random Person
Just Some Random Person
Twilight Princess, no contest.
Series Relativity:
Twilight Princess was a direct sequel to Ocarina of Time (technically MM) bringing back the old Hyrule but in a mature manner. Link is about the same age as he was in the adult timeline but more responsible. (Kind of interesting considering this is the child timeline) Our hero is taking on the responsibilities left behind of the Hero of Time with a twist. Redone music, themes and overall feel of OoT with slight variations. Basically, this game is a continuation of Ocarina of Time. Imo, rupee!
Skyward Swordd was a direct prequel to... well.. everything, but I generally look at Ocarina of Time. It explains the Master Sword, reason for Ganon's returnability, the reason to the clues of civilization in the sky left by MC and TP, and the beginning of the royal family (also, the beginning of the Zelda series theme song, but that's not technically lore in the rest of the games). While doing so, the game creates an almost completely new feel of a land of old. New lore is introduced to the series. This is fine to a series game, but not as a prequel. While a sequel can either introduce new or continue old, prequels are known to answer questions and that is something SS didn't do alot of. It does answer questions, but by creating more questions than answers, the story would've been better as a sequel, rather than a prequel. Imo, rupoor.
TP wins category.
Story:
TP is a very cinematically well done literature experience. (Say anything like that and it'll sound good). Most of the Zelda game tells its story like a book, but TP decided to do so like a movie. All characters are serious, removing the traditional "happy feel" of Zelda. Depending on who you are, you could welcome or hate this change, but by itself it doesn't do anything wrong. The character development is through the roof with not only Midna, but Link and many side characters. Though cliche, the plot twists are initiated well and the over story makes it easy for one to relate to Link's experience... despite being a pointy eared guy in a skirt. Imo, rupee!
SS tells some parts like a movie, but for the most part it keeps the Zelda story book telling tradition. I'd say that it tries to mix the two, but I feel that there is a massive amount more of book than movie. The story holds a Personal relationship bewteen two teens, something the audience can get involved in easily. With Groose, Ghirahim and creepy counter girl, character development is clearly shown. Engaging history with a nice tale to it. Imo, rupee!
This area is a tie, but I Personally prefer serious movie over lighthearted storybook... but that's just me.
Gameplay:
TP brings back the tradtional method of OoT but increases swordplay techniques and item variety, while deleting magic usage. WAY too easy for a Zelda game. However, the easiness is cushioned by creativity of item usage as well as gameplay scenerios. The point of gameplay is to have fun and if your audience is still engaged despite the lack of difficulty, you can scoot by. Some parts, mainly the beginning, feel tedious and unecessary. People say it lacks exploration, I disagree but... you know... who cares what I think? Game is very linear which can be taken as an insult but correlating it with the story (which as I said is being played like a movie) excuses this if you appreciate the story enough. Imo, rupee.
SS brings in a more new style of gameplay as everyhting is centered around WM+. Swordplay is now focused more on skill than looks. Exploration goes WAY down as the game is more of a "follow directions" type game. Outside lands are played more like dungeons and dungeons.. are still played like dungeons BUT have slightly less linearity to them. Again, too easy though not as easy as TP. SS is also not as innovative as TP. I'd say the gap between TP and SS's innovation is much bigger than the gap between their easiness. Imo, rupee.
Tied category
Graphics:
TP is fine for what it is. Dark, crisp, tries to be more realistic and traditional.
SS is fine for what it is. Light, smooth, tries to be like a fantasy book. However, I've noticed some blur moments in this game.
Tied category.
Music:
TP reuses music from OoT while incorporating its own. It's very atmospheric and can easily leave one humming the tune, but the tune is more complicated than the four notes Zelda fans are used to so one may not know how. Again, the purpose here was to bring back nostalgia while at the same time sounding more real and a bit distinguished. A choir was used at times where we were used to normal music, theming well with the games atmosphere. Where the music fails is the wolf howling. While it was excellent of the game to bring back old songs and a new way of playing, that howling is grating on people's ears and the whole point of music is to be enjoyed by the ears. Imo, rupee.
SS music is atmospheric and well composed, however, lacking memorable moments. The music compositions that were REALLY good were only played for a short time and were not repeated many times throughout the game. The Sky Theme, while very well done, began to feel out of place as it prepared you for an adventure everytime you were on your bird when the sky is essentially Link's backyard. (Unlike the Sea whose music is similar but no matter how many times you go out it's so wide and has so many secrets that it always feels like an adventure). At points, the orchestrated felt out of place. Whereas TP's choir chest opening noise felt atmospheric and evolved, SS opening chest orchestrated music felt like overkill. Imo, rupoor.
TP wins category
Okay... so maybe it wasn't as hands down as I thought, but nonetheless, TP wins. While the music category was a factor, I feel the series factor is really what brings my view of SS down. Despite SS's good things, when I incorporate the fact that its supposed to be a prequel and isn't prequeling, that outways the other factors (which are worse or just as good as TP's categories). TP was a sequel and sequeled in a very traditional way. SS was a prequel and in ALL catregories, felt like a sequel. (Or rather, something that would've been better as a sequel). I think TP is better and I Personally like TP more, thus my vote is going to TP.
But... you know... imo.
Series Relativity:
Twilight Princess was a direct sequel to Ocarina of Time (technically MM) bringing back the old Hyrule but in a mature manner. Link is about the same age as he was in the adult timeline but more responsible. (Kind of interesting considering this is the child timeline) Our hero is taking on the responsibilities left behind of the Hero of Time with a twist. Redone music, themes and overall feel of OoT with slight variations. Basically, this game is a continuation of Ocarina of Time. Imo, rupee!
Skyward Swordd was a direct prequel to... well.. everything, but I generally look at Ocarina of Time. It explains the Master Sword, reason for Ganon's returnability, the reason to the clues of civilization in the sky left by MC and TP, and the beginning of the royal family (also, the beginning of the Zelda series theme song, but that's not technically lore in the rest of the games). While doing so, the game creates an almost completely new feel of a land of old. New lore is introduced to the series. This is fine to a series game, but not as a prequel. While a sequel can either introduce new or continue old, prequels are known to answer questions and that is something SS didn't do alot of. It does answer questions, but by creating more questions than answers, the story would've been better as a sequel, rather than a prequel. Imo, rupoor.
TP wins category.
Story:
TP is a very cinematically well done literature experience. (Say anything like that and it'll sound good). Most of the Zelda game tells its story like a book, but TP decided to do so like a movie. All characters are serious, removing the traditional "happy feel" of Zelda. Depending on who you are, you could welcome or hate this change, but by itself it doesn't do anything wrong. The character development is through the roof with not only Midna, but Link and many side characters. Though cliche, the plot twists are initiated well and the over story makes it easy for one to relate to Link's experience... despite being a pointy eared guy in a skirt. Imo, rupee!
SS tells some parts like a movie, but for the most part it keeps the Zelda story book telling tradition. I'd say that it tries to mix the two, but I feel that there is a massive amount more of book than movie. The story holds a Personal relationship bewteen two teens, something the audience can get involved in easily. With Groose, Ghirahim and creepy counter girl, character development is clearly shown. Engaging history with a nice tale to it. Imo, rupee!
This area is a tie, but I Personally prefer serious movie over lighthearted storybook... but that's just me.
Gameplay:
TP brings back the tradtional method of OoT but increases swordplay techniques and item variety, while deleting magic usage. WAY too easy for a Zelda game. However, the easiness is cushioned by creativity of item usage as well as gameplay scenerios. The point of gameplay is to have fun and if your audience is still engaged despite the lack of difficulty, you can scoot by. Some parts, mainly the beginning, feel tedious and unecessary. People say it lacks exploration, I disagree but... you know... who cares what I think? Game is very linear which can be taken as an insult but correlating it with the story (which as I said is being played like a movie) excuses this if you appreciate the story enough. Imo, rupee.
SS brings in a more new style of gameplay as everyhting is centered around WM+. Swordplay is now focused more on skill than looks. Exploration goes WAY down as the game is more of a "follow directions" type game. Outside lands are played more like dungeons and dungeons.. are still played like dungeons BUT have slightly less linearity to them. Again, too easy though not as easy as TP. SS is also not as innovative as TP. I'd say the gap between TP and SS's innovation is much bigger than the gap between their easiness. Imo, rupee.
Tied category
Graphics:
TP is fine for what it is. Dark, crisp, tries to be more realistic and traditional.
SS is fine for what it is. Light, smooth, tries to be like a fantasy book. However, I've noticed some blur moments in this game.
Tied category.
Music:
TP reuses music from OoT while incorporating its own. It's very atmospheric and can easily leave one humming the tune, but the tune is more complicated than the four notes Zelda fans are used to so one may not know how. Again, the purpose here was to bring back nostalgia while at the same time sounding more real and a bit distinguished. A choir was used at times where we were used to normal music, theming well with the games atmosphere. Where the music fails is the wolf howling. While it was excellent of the game to bring back old songs and a new way of playing, that howling is grating on people's ears and the whole point of music is to be enjoyed by the ears. Imo, rupee.
SS music is atmospheric and well composed, however, lacking memorable moments. The music compositions that were REALLY good were only played for a short time and were not repeated many times throughout the game. The Sky Theme, while very well done, began to feel out of place as it prepared you for an adventure everytime you were on your bird when the sky is essentially Link's backyard. (Unlike the Sea whose music is similar but no matter how many times you go out it's so wide and has so many secrets that it always feels like an adventure). At points, the orchestrated felt out of place. Whereas TP's choir chest opening noise felt atmospheric and evolved, SS opening chest orchestrated music felt like overkill. Imo, rupoor.
TP wins category
Okay... so maybe it wasn't as hands down as I thought, but nonetheless, TP wins. While the music category was a factor, I feel the series factor is really what brings my view of SS down. Despite SS's good things, when I incorporate the fact that its supposed to be a prequel and isn't prequeling, that outways the other factors (which are worse or just as good as TP's categories). TP was a sequel and sequeled in a very traditional way. SS was a prequel and in ALL catregories, felt like a sequel. (Or rather, something that would've been better as a sequel). I think TP is better and I Personally like TP more, thus my vote is going to TP.
But... you know... imo.