Skyward Sword and Twilight Princess are entirely different from the way I see it, they both offer unique experiences and the focal points of both games differ as well. Skyward Sword'S overworld is not accessible by foot, which is a huge change compared to the vast Hyrule in TP. SS gave off a Wind Waker vibe for me, as the actual overworld is not land, but sky, or ocean in WW's case. Idk about you all but I'm still hungry for a game that had an overworld similar to OoT, but whatever thats not the point.
SS was too linear for me, I felt like I was being spoonfed a lot of the time. Dowsing? That was a really wussy idea for a Zelda game to me. Not to mention that the gossip stone by the sparring hall can basically give you all the solutions to a bunch of things. Of course, it is not required to use any of these, but just knowing those options are there kinda gets to me.
TP also had it's flaws too, and I agree with MW7 that some of the quests in between dungeons were somewhat dull. Hyrule Field lacked and had so much more potential; there could've been much more to do in terms of that. TP was just one of those games that made me go wow though. I was so captivated by the whole experience of the game. I can remember the first time waking up in the twilight as a wolf, and the whole graphical experience there just got me.
The motion controls for SS were flawless and an amazing addition to the series, and puzzles were very entertaining. I loved how you had to solve more puzzles in order to work your way up to the dungeon, but these areas to me were on the bland side imo. I didn't feel any connection with any of the races in SS, which is something that I missed from Oot, MM, WW and TP.
This next bit might come off as a bit odd, but I absolutely hated Lanayru Desert (dont mean to offend anyone who enjoyed it), and I had a really hard time believing the Timeshift Stone and the electricity concept. If this was the first Zelda game chronologically in terms of timeline, then why was there electricity and a whole entire race of monotonous 'ancient' robots? This really bugged me, probably not only for those reasons, but also for the fact that there has been no return of the Gerudos since OoT. Ganondorf is the 'King of the Thieves', right? yet the Gerudo's have hardly been a big deal since Oot, and I'm really itching to know the origins of the whole race. Instead, in SS, we got a desert inhabited by a race of ancient robots that I honestly did not care for
I'm definitely more a fan of TP. I do still enjoy SS tho dont get me wrong (I needed to rant about all the things that I disliked :p)
SS was too linear for me, I felt like I was being spoonfed a lot of the time. Dowsing? That was a really wussy idea for a Zelda game to me. Not to mention that the gossip stone by the sparring hall can basically give you all the solutions to a bunch of things. Of course, it is not required to use any of these, but just knowing those options are there kinda gets to me.
TP also had it's flaws too, and I agree with MW7 that some of the quests in between dungeons were somewhat dull. Hyrule Field lacked and had so much more potential; there could've been much more to do in terms of that. TP was just one of those games that made me go wow though. I was so captivated by the whole experience of the game. I can remember the first time waking up in the twilight as a wolf, and the whole graphical experience there just got me.
The motion controls for SS were flawless and an amazing addition to the series, and puzzles were very entertaining. I loved how you had to solve more puzzles in order to work your way up to the dungeon, but these areas to me were on the bland side imo. I didn't feel any connection with any of the races in SS, which is something that I missed from Oot, MM, WW and TP.
This next bit might come off as a bit odd, but I absolutely hated Lanayru Desert (dont mean to offend anyone who enjoyed it), and I had a really hard time believing the Timeshift Stone and the electricity concept. If this was the first Zelda game chronologically in terms of timeline, then why was there electricity and a whole entire race of monotonous 'ancient' robots? This really bugged me, probably not only for those reasons, but also for the fact that there has been no return of the Gerudos since OoT. Ganondorf is the 'King of the Thieves', right? yet the Gerudo's have hardly been a big deal since Oot, and I'm really itching to know the origins of the whole race. Instead, in SS, we got a desert inhabited by a race of ancient robots that I honestly did not care for
I'm definitely more a fan of TP. I do still enjoy SS tho dont get me wrong (I needed to rant about all the things that I disliked :p)
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