I'm pretty sure that you couldn't do a proper cel shade on N64 but Its graphics just can't give the serious and realistic feel that GC TP did, mostly due to it being crappy, Its impossible to make a game look realistic on it.lol what? before TP, WW was the only game with cel shaded graphics. OOT, the best zelda game / game of all time had "serious and realistic" graphics. and pretty "scary" and not comical enemies.
The thing is, Zelda isn't mature, Its characters doesn't fit a realistic design, Zelda have dancing gorons, heart-shaped final boss, funny lookin dekus, usually some fat clown character and jelly blobs. I feel like Zelda isn't supposed to be mature, never was, I'd say thats a good thing, It makes the game more unique.Twilight princess is mature. Its realistic. Skyward sword is childish compared to TP
The thing is, Zelda isn't mature, Its characters doesn't fit a realistic design, Zelda have dancing gorons, heart-shaped final boss, funny lookin dekus, usually some fat clown character and jelly blobs. I feel like Zelda isn't supposed to be mature, never was, I'd say thats a good thing, It makes the game more unique.
One scene of a dude spitting blood doesn`t make a game mature, actually, as far as I know, that was the only scene with blood on the whole Zelda series. And how does breaking a castle to escape makes it mature? Zelda isn't really aimed towards a specific age, It isn't a hardly noticeable blood that will make it so.lmao what? MM wasn't mature? the end of the OG OOT wasn't mature? spitting blood? climbing down a breaking castle to escape? gtfo dude.
Since when gods creating the world and evil trying to rule it is mature? Lots of kids cartoon have similar setup, heck, even Care bears had that "good vs evil" thing. And as far as I know, Metroid has no silly stuff. Metroid is aimed for teens~adults, thats clearly visible during the game.zelda is the most mature nintendo series to date....gods creating worlds, evil people trying to capture ancient power? sure it has some silly stuff for comic relief but what nintendo game doesn't?
What exactly Makes OoT and MM mature? By mature, I mean, the game is aimed specifically towards a teens~adults audience, thats clearly not the case for Zelda, the lack of realistic characteristics proves my point, I mean... There is no blood on the game (don' bring OoT ganon to this...), Its usually filled with silly monsters and bright colors. The atmosphere it has allows it to also be a kids game but can also be appreciated by grown ups. Kids can play around with Ocarina Songs, smash those green jelly blobs, heck, even finish a few temples (or the whole game, a 6~8 years old probably can do it). Try comparing it to Metroid, It gives a way more serious and mature feel then Zelda.OOT, MM and TP were all "mature" each being mroe mature after the other, which is why it must be in it's separate timeline...nintendo didn't do that by accident. so you saying zelda shouldn't be mature or realistic is ********, you're basically saying zelda shouldn't be what nintendo made it out to be....
Its sad to see you fail to realize different people have different opinions. I'm not coming up with random excuses to hate TP, pretty sure I made some valid points that perhaps, even people who really liked TP would agree with. I'm a Zelda fan, played through most of them lots of times, but just because I enjoy it, It doesn't mean Its perfect or mature.obviously you're just hating on TP and wanna dish out any excuse you can to debunk it, but lone-behold, it's one of the best zelda games ever made, whether you like it or not.
@Fame Killz
Calm down man. There's no need to turn this into an argument and there's certainly no need to start insulting.
@Blu Ray
The Zelda series as a whole isn't a mature series I'll give you that. But some games certainly are more mature than others. I'd say OoT, MM, and TP are the most mature of them for reasons that I had assumed were obvious but clearly aren't So I'll go through them for you.
In OoT the game takes a very creepy turn during the second half of the adult phase. Places like the bottom of the well and to some extent the spirit temple were incredibly scary for younger audiences and can't be considered as being for all ages. As well as the coughing up blood scene (which was removed due to it being too mature) there are several blood smeared walls, zombie like creatures that bite at your neck and disembodied hands that fall from the ceiling and snatch you away. Certainly not something universally suitable for children.
MM was a disturbing game when you care to look into it. You take on the physical form of several beings who have died and you eventually encounter the spirits of. The transformation scenes in themselves can be scary for younger audiences and the entire build up of the game is one of dread and impending doom. Couple that with the intensity of some of the dungeons and you've got what many consider to be the most mature game of the series.
TP was a little more tame than the others however you do see a man stabbed through the chest with a sword and then pull it back out again. I won't even go into the famous lanyru scene as if you can't grasp why that would be mature then no amount of me explaining will do the trick. It also has partial nudity and a lot of characters are alluded to having being killed.
How these aren't mature I'll never know. Just because a game fits in the same series as something like WW, doesn't make it comparable to such when it comes to maturity.
They would. If Nintendo remake OoT and TP with cel shading graphics they would probably be 7+ just like Wind Waker. Sincerely, Wind Waker would probably have a few dark and tense parts just like OoT if it weren't for Its graphics.Now try and tell my that OoT and TP would both suit a cel-shaded style.
I played OoT back when I was 6, of course, I couldn't do much back then, but I still enjoyed watching my uncle finish a few dungeons, thats the perspective I've been using. Ratings aren't 100% accurate, they actually can be far from it a few times, that happens mostly because adults go with their perspective and act like kids are supposed understand the game the same way they did, the thing is, THEY DON'T. I remember when I was younger and liked watching a brazillian sitcom called Os Normais, but well... I actually wasn't really getting any of the dirty jokes. Only when I got older I was able to understand it and just then I noticed how "dirty" it was. That's what Zelda is, Its only mature if you actually try to make it mature.
Anyway, when I saw my uncle playing OoT, I never really payed attention to the story (couldn't really speak english though x_x) or the enemies bleeding (if they actually do, I never noticed that), in my head it was a cheerful game with very little "kids horror". I brought Resident Evil into this because I'd say kids judge a game mostly by Its atmosphere, If when you start the game it gives a dark and serious feel right away, they will feel uncomfortable with it. Zelda isn't like that, the "dark and serious feel" limit itself to a VERY FEW parts and some of them kids might not even get. I'm not saying Zelda is a kids game, but It definitely isn't supposed to have a mature, dark and serious atmosphere (at least not one that can be comprehended by all ages), you can tell when It is straight away, I'd say, even the most "mature" parts can be played fine by 10 year olds.
They would. If Nintendo remake OoT and TP with cel shading graphics they would probably be 7+ just like Wind Waker. Sincerely, Wind Waker would probably have a few dark and tense parts just like OoT if it weren't for Its graphics.
Hyrule Field was definitely beautiful when looking at things from afar, but a closer look shows blurry textures.
Twilight Princess' soundtrack wasn't very impressive, and most of it was barely noticeable and forgetful. There seemed to be a lot of rehashing of the Hyrule Field theme, which I personally did not like but the main problem was many of these rehashes weren't very creative in my opinion. Twilight Princess' music did not seem to try to stand out like in previous games, it was probably meant to blend with the visuals and in turn became unnoticeable. I felt the music was depressing because unlike other Zelda games, the music did not really support you. In many Zelda games, when you are in a dungeon, you will eventually start humming the dungeon's theme in your head. I could not do this with Twilight Princess, because the themes were very unnoticeable. One theme I did take notice to, however, is Midna's Lament. This song, in my opinion, perfectly conveyed the situation in which it was meant to support. It was also an excellent remix/revamp of the Hyrule Field theme, very melodic and very memorable, I found myself staying still during that time just to hear the tune.
The gameplay is my biggest problem with the game. Twilight Princess introduced many cool new items such as the ball and chain, the dominion rod, bomb arrows, etc. These were very cool items, but I was very disappointed that they were not expanded upon, many of the items were dungeon-only use, which really makes me disappointed. A lot of the dungeons also felt boring and tedious, namely Goron Mines, the Lakebed Temple, and Arbiter's Grounds; but I did like the Snowpeak Temple, Temple of Time, and the City in the Sky, two of which most people seem to hate. The fetch quests were also pretty unentertaining and tedious, but most fetch quests are. My biggest gripe is the Twilight Realm. I had many thoughts about that place, only to be exposed to a joke of a minidungeon and a terribly easy (yet very entertaining) boss fight.
The story of Twilight Princess is completely unoriginal, most things are these days so this isn't that big a problem. However, what really got me was the fact that Twilight Princess starts of almost satisfyingly dark, but then turns around after Arbiter's Grounds. It gets to a point where the built up of the first half of the game falls apart. You will learn that Ganondorf is the real villain behind everything and that Zant will just be thrown aside as a character (but not without making a fool out of himself first). I would've much preferred it if Ganondorf was somehow mentioned a bit nearer to the beginning of the game rather than show up as a surprise. Surprises aren't bad, but that was pretty badly executed in my opinion considering all the build up of Zant's character to just throw him away for Ganondorf.
Twilight Princess was a great game, however, I found it bland and boring. I could not play it more than twice, and although that is due to my personal tastes I do find some fault in the game itself for that. In addition to this, I do not feel that Twilight Princess contributed the series while it indeed had quite the potential to. This is my biggest disappointment with Twilight Princess; it had such potential that was not realized. So many good ideas that, if expanded, would have made the game fantastic.
I think the "having a different scale for Zelda games" thing is a bit silly unless you give your least favourite Zelda a 1/10
I must also say that I completely love Twilight Princess, to me, it felt as the most "true" Zelda game since Link to the Past, and while I can agree that it took a lot of elements from Ocarina of Time, my opinion is that it improved on nearly all spots, in a way, it was everything Oot was supposed to be, and for me, it ties for first place (both as Zelda game and Video game in general) with the masterpiece that is Majora's Mask
I definitely don't find the game bland and boring (it's my second-favorite game ever made), but I do agree that it had way too much lost potential. That game had more than enough potential to outdo OoT. Sadly, it wound up losing so much of it that it's not worth comparing an incredible amount to its beloved predecessor.
That's clearly an opinion as well and advances the argument nowhere for both debaters have their own points of view and biases. Another may think that Twilight Princess was a grand expansion to the visions originally advanced by Ocarina of Time.
You do realize that I was agreeing with Erebea and that I recognize it's my opinion, right?
I completely agree with this. What makes Zelda better than other blockbusters like The Elder Scrolls, Half-Life, Halo, Portal, Mario, God of War, or Metroid?