- Joined
- Jan 11, 2021
- Gender
- man
Major spoilers obviously, leave now if you haven't played the boss.
I decided to beat the final boss of TotK today and it was shockingly underwhelming. Going into the final fight, I had probably over-prepared: I got the Master Sword very early on as I did the Geoglyphs first, I fused a White Lynel Horn I got from the Floating Coliseum to the Master Sword for the Akkala sidequest, I used the white lynel's Mighty Lynel Bow, and came in with 20 Gibdo bones).
My Master Sword with a White Lynel Horn fuse took, like, 8 hits to kill him, 4 hits per combo. The second phase took 12 Lynel multi-shot Gibdo-bone fuses with some occasional Master Sword swinging. And the final phase is epic but no harder than Dark Beast Ganon. I guess I was just expecting an intense 4-phase extravaganza like the end of Twilight Princess. Or a "I hope you mastered the perfect parry, you're screwed otherwise" like Calamity Ganon. Instead, I just beat the final boss in about 5 minutes, losing maybe 5 hearts.
It also felt shockingly isolating for a game that was all about community. My friends showed up to help fight the army, which was the best part of the fight, and came for the first 6 shots from my bow for the second phase of Ganondorf, but then I was completely alone with a monologuing and smack-talking Ganondorf who was completely devoid of character, who then randomly ate his stone after I shot him twelve times with some bones I got from the desert. And then a lifeless shell flew me around so I could land on a dragon who just...had weak points built into his body? No "Zelda opens the weak points from within the beast," just, massive clumps of malice eyes sitting in, like, the festering wounds of the dragon? Zelda and I weren't talking cuz she wasn't Zelda, all of my friends were in the pit passed out deep below Hyrule Castle, Dragon Ganon was spending a lot of his time floating completely still so I could walk on him.
It didn't feel like a culmination of my experience. There were no Zonai devices used, none of the abilities in my hand besides Fuse I guess, none of my sage abilities, no elemental attacks or defenses. His plan wasn't really explained, his ambition wasn't outlined, he reminded me of the disappointing Yunobo fight in his stakes and his gravitas. And the Demon Dragon phase, while obviously epic, had no stakes to it. It wasn't shooting a massive laser and scorching Hyrule field, he was loosely floating thousands of feet above everybody shooting little red balls of goo and suffering from tumors. I preferred BotW's horse-back archery climax to TotK's sky-diving and swinging-my-sword climax. And I preferred Zelda escaping from the malice clump, using the Triforce and completely obliterating him, rather than the breaking of the secret stone turning Ganon into a nuke that explodes because...I literally couldn't tell you why he died. And I preferred Calamity Ganon to Demon King Ganondorf, and the Gloom's Approach/Demon King Army was super disappointing compared to BotW's Hyrule Castle.
And it didn't feel rewardingly easy either: Calamity Ganon was an unfinished force of nature trying to use technology to scrape together some semblance of a body before getting obliterated in the face of that technology (and Link's superior parry skills); Ganondorf has a brain, is a trickster, should be able to outmanuever my 8 sword swings and 12 arrow nocks. It wasn't like "oh, I brought in the best gear and I got the best stuff and so the final boss fight was easy, I feel so good" it was "I used the Master Sword, I fused the best thing to the Master Sword, I had the best arrow tips and a good bow, any normal player would have what I have and thus the boss should be balanced to that, right? It shouldn't feel like I put the game on assist mode by having the best sword for the final 1v1 sword duel with Ganondorf.
Maybe it was just that my gear was the best, apparently he had 5000 health? Absolutely no way, Silver Lynels have 5000 health and they did not die as easily as the second phase of the Ganondorf fight (and definitely not as easy as the first)
TL;DR There were no Zonai devices incorporated, no hand abilities, no sage abilities, no abilities that required any counter-abilities, and by fighting an actual guy, it just showed me how weak, unintimidating, and pathetic of a villain Ganondorf actually is in Tears of the Kingdom. He's a 20-hit boss; he's as hard as a Silver Bokoblin. It felt like I was fighting a Silver Bokoblin as the final boss, except one who quips about how evil he is and calls me disappointing. The final phase, while epic, was not thematically or mechanically satisfying, and the two ending cutscenes had absolutely no pathos (unrelated but I'm grumpy).
Idk if this is a popular take or not, but I finally understand why some people were disappointed with BotW's final boss because I actually can't believe what I just played and how simple it was.
I decided to beat the final boss of TotK today and it was shockingly underwhelming. Going into the final fight, I had probably over-prepared: I got the Master Sword very early on as I did the Geoglyphs first, I fused a White Lynel Horn I got from the Floating Coliseum to the Master Sword for the Akkala sidequest, I used the white lynel's Mighty Lynel Bow, and came in with 20 Gibdo bones).
My Master Sword with a White Lynel Horn fuse took, like, 8 hits to kill him, 4 hits per combo. The second phase took 12 Lynel multi-shot Gibdo-bone fuses with some occasional Master Sword swinging. And the final phase is epic but no harder than Dark Beast Ganon. I guess I was just expecting an intense 4-phase extravaganza like the end of Twilight Princess. Or a "I hope you mastered the perfect parry, you're screwed otherwise" like Calamity Ganon. Instead, I just beat the final boss in about 5 minutes, losing maybe 5 hearts.
It also felt shockingly isolating for a game that was all about community. My friends showed up to help fight the army, which was the best part of the fight, and came for the first 6 shots from my bow for the second phase of Ganondorf, but then I was completely alone with a monologuing and smack-talking Ganondorf who was completely devoid of character, who then randomly ate his stone after I shot him twelve times with some bones I got from the desert. And then a lifeless shell flew me around so I could land on a dragon who just...had weak points built into his body? No "Zelda opens the weak points from within the beast," just, massive clumps of malice eyes sitting in, like, the festering wounds of the dragon? Zelda and I weren't talking cuz she wasn't Zelda, all of my friends were in the pit passed out deep below Hyrule Castle, Dragon Ganon was spending a lot of his time floating completely still so I could walk on him.
It didn't feel like a culmination of my experience. There were no Zonai devices used, none of the abilities in my hand besides Fuse I guess, none of my sage abilities, no elemental attacks or defenses. His plan wasn't really explained, his ambition wasn't outlined, he reminded me of the disappointing Yunobo fight in his stakes and his gravitas. And the Demon Dragon phase, while obviously epic, had no stakes to it. It wasn't shooting a massive laser and scorching Hyrule field, he was loosely floating thousands of feet above everybody shooting little red balls of goo and suffering from tumors. I preferred BotW's horse-back archery climax to TotK's sky-diving and swinging-my-sword climax. And I preferred Zelda escaping from the malice clump, using the Triforce and completely obliterating him, rather than the breaking of the secret stone turning Ganon into a nuke that explodes because...I literally couldn't tell you why he died. And I preferred Calamity Ganon to Demon King Ganondorf, and the Gloom's Approach/Demon King Army was super disappointing compared to BotW's Hyrule Castle.
And it didn't feel rewardingly easy either: Calamity Ganon was an unfinished force of nature trying to use technology to scrape together some semblance of a body before getting obliterated in the face of that technology (and Link's superior parry skills); Ganondorf has a brain, is a trickster, should be able to outmanuever my 8 sword swings and 12 arrow nocks. It wasn't like "oh, I brought in the best gear and I got the best stuff and so the final boss fight was easy, I feel so good" it was "I used the Master Sword, I fused the best thing to the Master Sword, I had the best arrow tips and a good bow, any normal player would have what I have and thus the boss should be balanced to that, right? It shouldn't feel like I put the game on assist mode by having the best sword for the final 1v1 sword duel with Ganondorf.
Maybe it was just that my gear was the best, apparently he had 5000 health? Absolutely no way, Silver Lynels have 5000 health and they did not die as easily as the second phase of the Ganondorf fight (and definitely not as easy as the first)
TL;DR There were no Zonai devices incorporated, no hand abilities, no sage abilities, no abilities that required any counter-abilities, and by fighting an actual guy, it just showed me how weak, unintimidating, and pathetic of a villain Ganondorf actually is in Tears of the Kingdom. He's a 20-hit boss; he's as hard as a Silver Bokoblin. It felt like I was fighting a Silver Bokoblin as the final boss, except one who quips about how evil he is and calls me disappointing. The final phase, while epic, was not thematically or mechanically satisfying, and the two ending cutscenes had absolutely no pathos (unrelated but I'm grumpy).
Idk if this is a popular take or not, but I finally understand why some people were disappointed with BotW's final boss because I actually can't believe what I just played and how simple it was.