Justac00lguy
BooBoo
I want to get straight to the point here and focus on the overworld in the next installment for Wii U. I feel overworld size is a fairly controversial matter. The general consensus seems to be - [quality > size], which is of course true in many regards, but size is still a key figure.
However, it depends on how the scale is used, I'm a big fan of having overworld differentiation in terms of sparse and compact areas, I feel it gives the player a sense of variety. Looking at the two largest overworlds; The Wind Waker and Twilight Princess , we have two games that encouraged exploration, maybe not massively but the size and activities, in a way, forced you to explore. However, should Zelda games go bigger or smaller?
Many fans seem to look at Skyrim for inspiration, but does this kind of scale really fit in a Zelda game? The question is where is the line and where can a Zelda game go, realistically, in overworld size? So focusing on the upcoming installment, what should the overworld be, in terms of scale?
However, it depends on how the scale is used, I'm a big fan of having overworld differentiation in terms of sparse and compact areas, I feel it gives the player a sense of variety. Looking at the two largest overworlds; The Wind Waker and Twilight Princess , we have two games that encouraged exploration, maybe not massively but the size and activities, in a way, forced you to explore. However, should Zelda games go bigger or smaller?
Many fans seem to look at Skyrim for inspiration, but does this kind of scale really fit in a Zelda game? The question is where is the line and where can a Zelda game go, realistically, in overworld size? So focusing on the upcoming installment, what should the overworld be, in terms of scale?