Random Person
Just Some Random Person
I have read all the replies thus far, and I agree with JuiceJ and theBlueReptile. The AI in SS is the best its been so far. Enemies trying to block your sword based on your position is not stupid. (SS) Rushing to kill an enemy while he's swinging wildly is stupid. (What is being suggest). I was genuinely impressed with the AI as far as Zelda standards go. And to say they didn't get harder as time went along, I disagree completely. Bobkoblins used electric swords later on, those big fat sumo things were very tough and then on top got a shield that didn't break. I do agree that they don't increase alot. This is because as you progress through the game, you're supposed to get a feeling that you're getting stronger. Zelda could go the RPG route and put a leveling up system, but we all saw how that turned out (Zelda II).
They aren't the hardest in the world, I also agree with theBlueReptile in that I don't want to have to stop and take several minutes to defeat one minion. Essentially what you're asking for here is for every enemy to be like OoT's Dark Link. Random mobs should not be THAT difficult because they are everywhere. If they were that difficult, people would get tired of playing the game just from going from one place to another. That difficulty should be saved for temple-like areas.
To make the characters too difficult would also goes against the character. Moblins (and other creatures similar to them) and other mobs are supposed to be simple minded creatures. Link is supposed to be the novice swordsman who gets better than them over time. Make them intelligent, and it goes against one of the very long traditions of Zelda. Things like stalfoes and darknuts are supposed to be smarter, but still not as good as you once you get to them.
And lastly, enemies do attack you if they see you. Its not like you can just walk past any bokoblin. That's the whole purpose of the bokoblin horn. They call for back-up when they see you.
All in all, the SS AI is not as smart as a human, but they aren't stupid enough to make them bad AI. They're just sticking to character and making it so that gamers aren't frustrated every time they see one.
They aren't the hardest in the world, I also agree with theBlueReptile in that I don't want to have to stop and take several minutes to defeat one minion. Essentially what you're asking for here is for every enemy to be like OoT's Dark Link. Random mobs should not be THAT difficult because they are everywhere. If they were that difficult, people would get tired of playing the game just from going from one place to another. That difficulty should be saved for temple-like areas.
To make the characters too difficult would also goes against the character. Moblins (and other creatures similar to them) and other mobs are supposed to be simple minded creatures. Link is supposed to be the novice swordsman who gets better than them over time. Make them intelligent, and it goes against one of the very long traditions of Zelda. Things like stalfoes and darknuts are supposed to be smarter, but still not as good as you once you get to them.
And lastly, enemies do attack you if they see you. Its not like you can just walk past any bokoblin. That's the whole purpose of the bokoblin horn. They call for back-up when they see you.
All in all, the SS AI is not as smart as a human, but they aren't stupid enough to make them bad AI. They're just sticking to character and making it so that gamers aren't frustrated every time they see one.