The Wind Waker is one of my favorite Zelda games, and I hate how sometimes it’s disregarded as a mere child’s game. It isn’t, in fact Wind Waker is probably one of, if not the darkest Zelda game we have, set in Hyrule, in terms of plot.
Sure we have the downfall timeline, Link died and Ganon obtained the Triforce. But that didn’t cause a downfall of Hyrule, the original kingdom and land continued on existing. The gravity of the events that occurred leading up to the Wind Waker were much more significant. Ganondorf broke out the seal that the Sages in OoT placed him in, and no hero appeared to stop him. The Hylians had no choice but to seek divine intervention from the gods, and the gods’ solution was to flood Hyrule.
In the end, the original land of Hyrule wasn’t even saved by the Hero of Winds. Had the King of Hyrule not stepped in and made a wish on the Triforce, Ganondorf would have used it instead while Link was unconscious. Hyrule was completely destroyed as a result of the King’s wish, and in no other Zelda games do we see Hyrule actually coming to a catastrophic end like that. The Wind Waker’s plot is the most serious and dark plot from a Zelda game that is set in Hyrule.
I think it’s simply the games bright and vibrant graphics, as well as the fact that Link is a child, that makes people feel like WW is a kids game, and I’ve even seen people say its plot isn’t serious at all, but that isn’t the case. The Wind Waker is a great example of how a certain art style can give a game the appearance of a happy and non-serious game, but the plot is quite the contrary.
I got inspired to share these thoughts by talking with @Spirit
Sure we have the downfall timeline, Link died and Ganon obtained the Triforce. But that didn’t cause a downfall of Hyrule, the original kingdom and land continued on existing. The gravity of the events that occurred leading up to the Wind Waker were much more significant. Ganondorf broke out the seal that the Sages in OoT placed him in, and no hero appeared to stop him. The Hylians had no choice but to seek divine intervention from the gods, and the gods’ solution was to flood Hyrule.
In the end, the original land of Hyrule wasn’t even saved by the Hero of Winds. Had the King of Hyrule not stepped in and made a wish on the Triforce, Ganondorf would have used it instead while Link was unconscious. Hyrule was completely destroyed as a result of the King’s wish, and in no other Zelda games do we see Hyrule actually coming to a catastrophic end like that. The Wind Waker’s plot is the most serious and dark plot from a Zelda game that is set in Hyrule.
I think it’s simply the games bright and vibrant graphics, as well as the fact that Link is a child, that makes people feel like WW is a kids game, and I’ve even seen people say its plot isn’t serious at all, but that isn’t the case. The Wind Waker is a great example of how a certain art style can give a game the appearance of a happy and non-serious game, but the plot is quite the contrary.
I got inspired to share these thoughts by talking with @Spirit