JuicieJ
SHOW ME YA MOVES!
So, um... this is a quote from Eiji Aonuma. Just... just read it. Behold its glory.
I... I can't believe this. They actually did it. They actually removed the most tedious feature in The Wind Waker!! OH, HAPPY DAY!
Now, the Swift Sail isn't available from the get-go, but still, the fact that this is a thing is goddamn fantastic. Having to stop, play a song, change the wind direction, and watch an animation just to be able to change directions was a ridiculously irritating mechanic in the original game. And don't tell me that this is dumbing down the sailing. You can't possibly argue that going through the process I just detailed adds any kind of depth or challenge to the experience. It only adds tedium, and it wastes time.
I still probably won't be getting The Wind Waker HD (at least not at full price), but this along with the Triforce quest being fixed has alleviated (most of) my previously negative disposition towards the game. I'm still pissed at the lack of cel-shading, and I wish Nintendo had treated this like an actual remake by improving the overworld itself -- expanding the landscapes, adding actual substance to the sailing, and making the "second quest" a Hard Mode -- but for those that are anticipating this game, I'm sure this is wonderful news.
...Or is it? Let me know in the comments!
Hello, members of the Zelda Community! This is Eiji Aonuma of Nintendo. It's great to be posting here again.
In the Nintendo Direct video that aired today, we announced new information on the soon to be released The Legend of Zelda: The Wind Waker HD. I would like to take this opportunity to talk about things that we weren't able to include in the announcement.
The Nintendo Direct video showed a glimpse of the Swift Sail (red sail) that allows the ship to go faster. Those of you who played the original may have noticed, but not only will this sail make the ship go faster, but it will always be full of wind, meaning you're now able to control the ship to any direction you want, without having to use the Wind Waker to change direction of the wind.
...Some of you may wonder whether this can still be called a sailing ship, but along with this sail and the nautical chart displayed on the Wii U GamePad that works like a car nav, it's now become much easier to travel to the small islands and salvage points scattered around the great sea. Even if you struggled with sea exploration in the original, I think you'll have a blast exploring the great sea once more.
The Legend of Zelda: The Wind Waker HD will launch this October. The always energetic Toon Link and the great, open sea is waiting for all of you to set sail. Thank you!
I... I can't believe this. They actually did it. They actually removed the most tedious feature in The Wind Waker!! OH, HAPPY DAY!

Now, the Swift Sail isn't available from the get-go, but still, the fact that this is a thing is goddamn fantastic. Having to stop, play a song, change the wind direction, and watch an animation just to be able to change directions was a ridiculously irritating mechanic in the original game. And don't tell me that this is dumbing down the sailing. You can't possibly argue that going through the process I just detailed adds any kind of depth or challenge to the experience. It only adds tedium, and it wastes time.
I still probably won't be getting The Wind Waker HD (at least not at full price), but this along with the Triforce quest being fixed has alleviated (most of) my previously negative disposition towards the game. I'm still pissed at the lack of cel-shading, and I wish Nintendo had treated this like an actual remake by improving the overworld itself -- expanding the landscapes, adding actual substance to the sailing, and making the "second quest" a Hard Mode -- but for those that are anticipating this game, I'm sure this is wonderful news.
...Or is it? Let me know in the comments!
