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The Return Of The Hookshot?

Sheikah_Witch

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Whether I think of Breath of the Wild 2 these days, I keep returning to Aonumas cryptic quote about 'it'll be the same world but with new gameplay elements.'

Could that 'new gameplay' be ... THE HOOKSHOT?

Perhaps. They seem to be on to many concept art scrapped ideas recently, there was actually a floating castle already in their concept art. (The Master Cycle Zero was also one of those) They talked a bit about a Hookshot previously.


Hookshot. In. Botw2. Yes? No? How do you think it'd affect movement?
 

Spiritual Mask Salesman

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Maybe? If you want to just climb old fashioned BotW style, you can always go to the first BotW. I could see this new game having older elements of Zelda with a more modern touch. Although, the problem with the hookshot has always been that in the overworld, a hookshot target is a dead giveaway that there might be something interesting. Not that there was anything of much interest you could find in BotW anyway, you find a weapon, cool! You'll break it anyway if you use it.
 

Spirit

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I wanted it in BotW, even as an endgame present, being able to hook on to everything like you can with climbing would be excellent.

I understand it could be broken as hell, but putting it in thr late game or even post game DLC would have been good.

So yes, fork it over for the sequel.
 
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Personally I don't thing the philosophy of Breath of the Wild is compatible with an item like the hookshot. They may well change this enough in BotW2 for it to again be relevant, however I would hope not. I certainly enjoyed using the hookshot in older games and it was probably my favourite item behind the bow. However, I view it as more of a key than a tool. Do you want to get across this gap? Is there a hookshot target or a tree? Use the hookshot!

I prefer the simplicity of having only a few simply tools and the world being designed around clever use of those tools. I had great fun traversing Hyrule knowing I only had my glider, cryonosis and stasis as reliably useful traversal tool. It meant that something I had to die the world itself to solve problems, such as using a fallen tree as a bridge or a nearby cliff as a jumping off point.

This may well be a more closed off game than Breath of the Wild and the hookshot could then become a viable option for me again. Either way, so long as it's inclusion or continued dismissal is seamless with the rest of the game I will be a happy player.
 

Jirohnagi

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Honestly i'm shocked that we didn't get a hookshot esque item in BOTW, it would've worked really well in that game allowing you to climb trees wtih ease and rob them eggs, hell i could think of a few puzzles that'd require hookshots and would've worked well with the Shrine themes ^^.

Botw was astonishingly short of interesting equipments but then in a game where items tend to break easily would the Hookshot have worked well? probably not though now the image of link falling a few hundred feet to his death cuz the hookshot broke is now seared into my brain.
 
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I feel like the Hookshot would make more sense as a dungeon item of some sort. (Assuming that we're going to have traditional dungeons in BotW 2) They could possibly add a new variant, similar to that of the Clawshot, Switch Hook, and Gripshot.
 

Jirohnagi

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I feel like the Hookshot would make more sense as a dungeon item of some sort. (Assuming that we're going to have traditional dungeons in BotW 2) They could possibly add a new variant, similar to that of the Clawshot, Switch Hook, and Gripshot.
They could've even just made a grappling hook for BOTW and it would've worked with the game quite nicely, would also have allowed access to some more of those irritating to climb areas (looking at you Lurelin Korok)
 

Deus

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The hookshot should indeed return particularly the double hookshot.

BoTW 1 made you think about how to tackle certain climbs because of the stamina wheel to do that again would just be doing the same old thing. Link should have a lot more stamina starting BoTW2 and be fully powered up as a hero making big climbs something that shouldn't be much of a challenge. Adding in the hookshots would be a good way to climb fast and especially good in more confined caverns and temples.

I hope more traditional items return this time around even if they are not in their usual form and are spectral conjurations of the Sheikah arm. The runes were good but there just didn't seem as much variety as usual.
 

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