Ganondork
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Twilight Princess had Zant, an antagonist that seemed to be the final enemy until Ganondorf came into the picture about halfway through the game. Skyward Sword had Ghirahim, who we knew was trying to revive his master, Demise. A Link Between Worlds had Hilda, who showed her true intentions to steal Hyrule's triforce, only for Yuga to take her Triforce piece. The last three Zelda titles have shared a common theme; there is a puppet who is controlled by a more powerful entity, who hides behind the scenes for much of the game.
With this increasingly used character archetype, the questions are raised: did you like the recent use of it in three consecutive Zelda titles? Do you want to see it in more Zelda games? Why do you feel this way?
With this increasingly used character archetype, the questions are raised: did you like the recent use of it in three consecutive Zelda titles? Do you want to see it in more Zelda games? Why do you feel this way?