We all know that despite TP being hailed as the 'realistic' Zelda, that every game, TP included, or very stylised in every respect. If Zelda was realistically designed then it wouldn't be fun. Basically, currently in Zelda anything that sin't cel-shaded in the modern age of Zelda instalments would probably be described as 'realistic'.
Now, on one hand we have OoT3D a sublime looking game with solid models the looks crisp and clear and smooth and just downright gorgeous, have you looked up at the moon at night?
And on the other hand we have TP, a Gamecube game, the Gamecube was pretty powerful but a lot of people criticise TP for its graphics alone, not that they were too realistic or dark or what have you, but because of the jagged edges and how grainy things could sometimes look along with all the other niggles.
These two games dont share the same style but are what Zelda fan would consider 'realistic' or 'traditional' art styles and graphics. But on a technical aspect on how the graphics themselves look, move, and operate within the game, which is better OoT3D or TP?
Now, on one hand we have OoT3D a sublime looking game with solid models the looks crisp and clear and smooth and just downright gorgeous, have you looked up at the moon at night?
And on the other hand we have TP, a Gamecube game, the Gamecube was pretty powerful but a lot of people criticise TP for its graphics alone, not that they were too realistic or dark or what have you, but because of the jagged edges and how grainy things could sometimes look along with all the other niggles.
These two games dont share the same style but are what Zelda fan would consider 'realistic' or 'traditional' art styles and graphics. But on a technical aspect on how the graphics themselves look, move, and operate within the game, which is better OoT3D or TP?