Finally beated the demo!!

It's very fun, and some puzzles got me thinking a little.
The game isn't that hard, and, of course, I wouldn't like this game to be insanely hard, though it would make it more challenging.
By playing through it, I've found a new way to see Zelda games (consider this is the first time I've played a 2D Zelda game).
The beginning was very cool, at first I was puzzled because I didn't know where the blacksmith was, and when I got the sword I was pretty happy

Then, when I was confused because I didn't know how to get a bottle, I explored the overworld as much as I could, and I realized how big it is.
Then I went inside a shop and bought six apples so the the person at the pastries shop so the woman could stop bothering me.
And when I entered the boomerang mini-dungeon, I thought: "This game is incredible!".
That mini-dungeon got me thinking for a while, the puzzles with the boomerang are simply... well, puzzling?

In fact, I was a bit dissapointed with the Earth Dungeon (or temple), the only puzzle that kept me thinking is the blocks and arrows thing... It's simply great!
I would like to see a harder mini-boss and a harder boss, I would suggest paying attention to what TVTMaster said

I would much prefer the mini-dungeon than the dungeon itself.
Anyway, see what this DEMO (not even a full game!) made me write...
It changed my point of view, and it makes me think OOA is going to be better than my 3D games (OOT and MM).
Outstanding work your team has done here!
You must be proud of it!