JuicieJ
SHOW ME YA MOVES!
Guild Wars says otherwise. Aside from a different locale and of course a stellar OST, Guild Wars is very comparable to other MMOs on the market. But hey, both GW1 (Proph, Factions, NF, EotN) and GW2 have a huge fanbase, and GW2 isn't even released yet. Why? Because both are extremely fun, which is all Darksiders needs to do! If it is fun, if it attracts a lot of people initially, if it has replayability...it will achieve quoteunquote elite status. How else do you think MMORPGs do it? What about puzzle games? Those flash games? Angry Birds isn't notorious due to it setting itself apart from other likeminded flash games. Tetris isn't revered because it is like...heck, I don't know any other puzzle games haha. WoW doesn't have a billion and two subscribers to this day because it's different. Nope, all of those games and more are simple fun, and they keep the player coming back for more!
World of Warcaft is also one of the very few good MMO's out there, and one reason it's so popular is because it was one of the first ones to hit the mainstream. Many others have tried to copy it and have failed. WoW is also not on the same tier as games like Mario, Metroid, and Zelda. It's just an entertaining game. Nothing more. If a game is just entertaining, then it's not truly elite. There's a boundary that separates the good games from the stellar games, and Darksiders just didn't have what it takes to be on the stellar side. Darksiders II looks a sight better, but it also doesn't look like it'll reach top tier. I hope Vigil learns that they need to do some things on their own rather than relying on the successes of other franchises in the future, because if they don't, this series will never reach its full potential.