iDarkLink
Sage of the Dark World
- Joined
- May 29, 2012
- Location
- Dark World, Sacred Realm
The Legend of Zelda. One of the best franchises Nintendo has ever made. Besides putting the games out of chronological order in the Zelda Timeline, this series is perfect. Well, nearly
In this thread, i shall tell you about the annoying parts in Zelda. Since I do not own Minish Cap, The Oracle of Seasons/Ages, Wind Waker, and Spirit Tracks, i shall not say anything of those. But if i do get them. i shall update this thread.
In the original Zelda, i know that when you find a secret cave, you think that it'll have a prize. But some of the time that fact is wrong in this NES title. Sometimes, you are scolded by an old man and you have to pay him rupees for repairing his door that you've destroyed. Another thing I'd like to point out is that are forced to start back at the starting point if you die in the overworld. Some consider that the bigger challage of the game. I find it just plain annoying. Third, is that you really don't have arrows. You only have arrows if you have rupees. God that always annoyed me.
Now in the sequel to the original Zelda, Zelda II, many people consider this the "black sheep" of the Zelda games. Why? It was the only sidescrolling Zelda title and it's RPG-style gameplay didn't appeal to those used to Link's birds-eye-view from the original game. This one sticks out among the rest because of it's sidescrolling, RPG style of gameplay. One of the down points in it is that when you die, you go back to Hyrule Castle, the starting point (Much like my complaint on Zelda I). Second, that you don't have the ability to respawn at the dungeon entrance like you could in Zelda I.
A Link to the Past. The third Zelda game in the series. This game is almost perfect. I'm going to make this one short and just say my only complaints are the difficulty of the Moldrum boss battle, the hardest to get heart container (the digging game), and the monkey at the entrance of the first Dark World Temple, who forces you to pay a minimum of 110 rupees for you to enter the temple.
Ocarina of Time... 1 complaint, which I'm sure you all agree 100% of... Hint: Do these 5 sayings ring a bell? "HEY!" "LOOK!" "LISTEN!" WATCHOUT!" HELLO!" Yep. That's right. Navi. & + :fairy: =
Majora's Mask, the direct sequel to Ocarina of Time. This game is one of the more darker of the series. I find this one also nearly complaint free. My only 2 complaints are 1: the 3-day time cycle. (Yes, I can use the Inverted Song of Time to slow down time (for those of you who dont know this song, its just the Song of Time played Backwards "(V,A,>,V,A,"), but I need more than 3 days! Give me a week and I'll be content. 2: I'd LOVE to play as Fierce Deity Link, but it's for boss rooms only, and you need to collect ALL the masks! Ok, FDL is awesome and all... But the long time of finding where the masks are and getting them is just too big for my 13-year-old attention span!
Link's Awakening, sequel to the Oracle/aLttP games (according to the HH timeline). This game was also the first Zelda handheld. I also have very few complaints for this. My only complaint for LA is the difficulty. I find myself totally lost, sometimes EVEN with the ZD Walkthrough.
Four Swords/Four Swords Adventures... I also have no bad rep. for these games. The multiplayer gameplay is one of the finer points made in Zelda I've seen yet. The only complaint is for FS for the Gameboy. You couldn't play it without a friend who had a GBA connector and the game pak.
Phanthom Hourglass, the fourth handheld Zelda game and first Zelda game with touch-motion controls. I have a few complaints on this game. First, the cell-shading that they used for Wind Waker didn't really go well for the DS title. Another complaint, which some of you readers might agree here, is the Temple of the Ocean King. After every dungeon/temple/ship "dungeon", you must go back to Mercay Island and go through the entire Temple of the Ocean King again and again.
Twilight Princess was my first ever Zelda game, so I don't find much bad with this game. All I find odd/bad in this game is that if the Ocarina of Time had the Gerudo, why not Twilight Princess? Like meantioned on Z-Talk, I heard that the Gibdos and the four poe ghosts in the Arbiter's Grounds are the Gerudo, but I'm still a bit skeptic. Another complaint is when you, let's say, find a red rupee in a treasure chest. Yippee! But then, your joy is stopped when the screen says that you must put it back because your wallet is full. I can deal with if my wallet was at 595/600 and i collect the red rupee and I only get the 5 it can take. But I often forget I didn't collect the rupee, so i never go back to it. One last one is that Link is right-handed. I know the game was mirrored so Link was right-handed because the majority of the world is right-handed, but I cannot find the GCN version and I'm used to the lefty hero.
Skyward Sword. This game literally had it all! The backstory of the Legend of Zelda, the precise WiiMotionPlus control system, flying, the origin and birth of the Master Sword, an awesome story, and beautifully designed characters and worlds. But out of this perfect game, I have but 2 complaint! First: Zoras do not have a cameo in this game. And my second complaint: The WiiMotionPlus component frequently gets messed up and you need to resync it or swing the sword vertically.
There we are. The downsides of the Zelda games I have noticed in my four years of Zelda. I hope that you find my threads rather inlightening, not annoying/stupid. If you find my threads annoying, well then i have three words for you: #HaterzGonnaHate
Thanks for reading! Please comment any downsides that I might've left out of these 11 games.
In this thread, i shall tell you about the annoying parts in Zelda. Since I do not own Minish Cap, The Oracle of Seasons/Ages, Wind Waker, and Spirit Tracks, i shall not say anything of those. But if i do get them. i shall update this thread.
In the original Zelda, i know that when you find a secret cave, you think that it'll have a prize. But some of the time that fact is wrong in this NES title. Sometimes, you are scolded by an old man and you have to pay him rupees for repairing his door that you've destroyed. Another thing I'd like to point out is that are forced to start back at the starting point if you die in the overworld. Some consider that the bigger challage of the game. I find it just plain annoying. Third, is that you really don't have arrows. You only have arrows if you have rupees. God that always annoyed me.
Now in the sequel to the original Zelda, Zelda II, many people consider this the "black sheep" of the Zelda games. Why? It was the only sidescrolling Zelda title and it's RPG-style gameplay didn't appeal to those used to Link's birds-eye-view from the original game. This one sticks out among the rest because of it's sidescrolling, RPG style of gameplay. One of the down points in it is that when you die, you go back to Hyrule Castle, the starting point (Much like my complaint on Zelda I). Second, that you don't have the ability to respawn at the dungeon entrance like you could in Zelda I.
A Link to the Past. The third Zelda game in the series. This game is almost perfect. I'm going to make this one short and just say my only complaints are the difficulty of the Moldrum boss battle, the hardest to get heart container (the digging game), and the monkey at the entrance of the first Dark World Temple, who forces you to pay a minimum of 110 rupees for you to enter the temple.
Ocarina of Time... 1 complaint, which I'm sure you all agree 100% of... Hint: Do these 5 sayings ring a bell? "HEY!" "LOOK!" "LISTEN!" WATCHOUT!" HELLO!" Yep. That's right. Navi. & + :fairy: =
Majora's Mask, the direct sequel to Ocarina of Time. This game is one of the more darker of the series. I find this one also nearly complaint free. My only 2 complaints are 1: the 3-day time cycle. (Yes, I can use the Inverted Song of Time to slow down time (for those of you who dont know this song, its just the Song of Time played Backwards "(V,A,>,V,A,"), but I need more than 3 days! Give me a week and I'll be content. 2: I'd LOVE to play as Fierce Deity Link, but it's for boss rooms only, and you need to collect ALL the masks! Ok, FDL is awesome and all... But the long time of finding where the masks are and getting them is just too big for my 13-year-old attention span!
Link's Awakening, sequel to the Oracle/aLttP games (according to the HH timeline). This game was also the first Zelda handheld. I also have very few complaints for this. My only complaint for LA is the difficulty. I find myself totally lost, sometimes EVEN with the ZD Walkthrough.
Four Swords/Four Swords Adventures... I also have no bad rep. for these games. The multiplayer gameplay is one of the finer points made in Zelda I've seen yet. The only complaint is for FS for the Gameboy. You couldn't play it without a friend who had a GBA connector and the game pak.
Phanthom Hourglass, the fourth handheld Zelda game and first Zelda game with touch-motion controls. I have a few complaints on this game. First, the cell-shading that they used for Wind Waker didn't really go well for the DS title. Another complaint, which some of you readers might agree here, is the Temple of the Ocean King. After every dungeon/temple/ship "dungeon", you must go back to Mercay Island and go through the entire Temple of the Ocean King again and again.
Twilight Princess was my first ever Zelda game, so I don't find much bad with this game. All I find odd/bad in this game is that if the Ocarina of Time had the Gerudo, why not Twilight Princess? Like meantioned on Z-Talk, I heard that the Gibdos and the four poe ghosts in the Arbiter's Grounds are the Gerudo, but I'm still a bit skeptic. Another complaint is when you, let's say, find a red rupee in a treasure chest. Yippee! But then, your joy is stopped when the screen says that you must put it back because your wallet is full. I can deal with if my wallet was at 595/600 and i collect the red rupee and I only get the 5 it can take. But I often forget I didn't collect the rupee, so i never go back to it. One last one is that Link is right-handed. I know the game was mirrored so Link was right-handed because the majority of the world is right-handed, but I cannot find the GCN version and I'm used to the lefty hero.
Skyward Sword. This game literally had it all! The backstory of the Legend of Zelda, the precise WiiMotionPlus control system, flying, the origin and birth of the Master Sword, an awesome story, and beautifully designed characters and worlds. But out of this perfect game, I have but 2 complaint! First: Zoras do not have a cameo in this game. And my second complaint: The WiiMotionPlus component frequently gets messed up and you need to resync it or swing the sword vertically.
There we are. The downsides of the Zelda games I have noticed in my four years of Zelda. I hope that you find my threads rather inlightening, not annoying/stupid. If you find my threads annoying, well then i have three words for you: #HaterzGonnaHate
Thanks for reading! Please comment any downsides that I might've left out of these 11 games.
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