- Joined
- Feb 5, 2011
So, a brief look shows me there are few villains in the series who are sympathetic or have redeeming qualities. Hilda wanted to save her world, but she got pushed to the side by Yuga. Byrne does pull a heel face turn, but he dies. Ganondorf in The Wind Waker does display some depth. Those are all I can think of at the time, but you can see what I mean.
Personally, I'd like to see a major villain who is sympathetic, has some redeeming qualities or has a genuine point in his plans but goes overboard. Someone like Killmonger from the recent Black Panther. Most of the bad guys we've seen so far are pretty much evil for evil's sake and that can get dull. I'd like to see a villain who needs to be stopped and yet you feel somewhat sorry for them.
Here's an example from a game that was never made: Project Goliath, a 3D platformer that was going to be made by Junction Point. The duo heroes of the game find themselves on an island populated by cyborg monsters, led by a twisted alien mad scientist. However, as the heroes continue, they discover he is amassing an army to hunt down the invaders who destroyed his homeworld, killing his people and his family. In the end, the heroes would have to kill him but be reluctant, feeling sympathy for what happened to him. (This was a pitch so it never became clear if they would have killed him in the end)
I'd like to see this happen more often, especially with non-Ganon, one-shot sequel villains. Anyone else agree?
Personally, I'd like to see a major villain who is sympathetic, has some redeeming qualities or has a genuine point in his plans but goes overboard. Someone like Killmonger from the recent Black Panther. Most of the bad guys we've seen so far are pretty much evil for evil's sake and that can get dull. I'd like to see a villain who needs to be stopped and yet you feel somewhat sorry for them.
Here's an example from a game that was never made: Project Goliath, a 3D platformer that was going to be made by Junction Point. The duo heroes of the game find themselves on an island populated by cyborg monsters, led by a twisted alien mad scientist. However, as the heroes continue, they discover he is amassing an army to hunt down the invaders who destroyed his homeworld, killing his people and his family. In the end, the heroes would have to kill him but be reluctant, feeling sympathy for what happened to him. (This was a pitch so it never became clear if they would have killed him in the end)
I'd like to see this happen more often, especially with non-Ganon, one-shot sequel villains. Anyone else agree?