Vote: Dekunut
Vote: Moonstone
y u promote dis?
Does anything ever get accomplished on day one?
Anything productive? Not often. Usually Day 1 results in a mislynch on a Townie because there isn't ever much to go on with Day 1, sometimes you might luck out and get a Mafioso or weed out a third party member.Does anything ever get accomplished on day one?
Well... looks like the game thread has been dead.
Pretty much we have wild voting yet votes don't count. We can attack and lynch someone but that doesn't automatically end the day (which means there can possibly be mutiple deaths all in one day).
The way things are looking we might end up with a no-lynch which isn't the best scenario for the town. We have like roughly 63 hours left, right now we're just waiting on a few more people to post atleast once, right?
Hey everyone, it's time for my second mafia game
This set up will be originals (town) vs clones (mafia)
The game is gonna have some interesting rules, so stay with me here:
Every character is assigned two % values -- 1 is a parameter (ex 10-15%), and the other is just one percentage (ex 100%)
These are there attack and defense values. In this game, instead of Voting you will Attack. On a normal day, you will only get one attack per day, and you cannot Un-Attack. Here's how it will work:
When you attack a player, a percentage in between the aforementioned parameter is added to their damage. When it reaches the second percentage amount, there is a 50% chance that character will die. Every 5% over that amount, the chance goes up another 10%, capping at 99%. Let's imagine it in action:
Character A does 10-15% damage every turn
Character B has 100% defense
Character A eventually gets Character B to 100% damage. At this point, there is a 50% chance Character B dies. Let's say Character B survives, and the next day Character A does 15% to Character B. Now, Character B has 115% damage. Since this is 15% over, that adds an additional 30% chance that Character B will die, so there is an 80% chance Character B will die.