Mido
Version 1
In the years before Star Fox: Zero was announced, and after I finished Command, I spent the better part of seven years or so imagining the direction of the series after the DS title. Unfortunately, the multiple endings formula of the game roughed up the chances for a potential direction for the series. Luckily, unbeknownst to Nintendo, a certain fan of the series who likely placed too much stock in it to begin with, sought a direction of his own for the series. It's likely other overzealous fans did the same thing, but due to mild popular demand (*cough* @Spirit *cough*), here it is. Below is...Star Fox: Legacy.
In the vein similar to Gears of War 4, this game would follow the endeavors of a new generation of characters. Since the game had multiple endings, I saw it fit at the time to pull a Shadow the Hedgehog and introduce a "true ending" of sorts. combining elements from certain endings to create a feasible common ground.
The Story
Essentially, the story is a reskinned Lylat Wars. It advances the story, but keeps things rooted in familiar territory a la The Force Awakens. I wouldn't expect Nintendo to pull something as neat as Assault at this point in the series considering the risks Command took story-wise. As far as characters go, here's the score I once had in mind:
Star Fox
Falco Lombardi
Marcus McCloud
Slippy Toad's Unnamed Son (Presumably the eldest one)
Peppy Hare's Unnamed Granddaughter
*This is the team established in one of Command's endings. Most notable among them is Falco, who is occupying the "veteran role" like Peppy once had. Not much is revealed about the other characters save for Marcus, who is sort of implied as being a pilot as capable as his father with the added bonus of being telepathic a la his mother in Assault. I took creative liberties with the other two. Peppy's granddaughter I'd imagine to be the new Falco of sorts, being the brash flying ace; whereas Slippy's son is similar to his father, but more grounded and less accident prone, not unlike Slippy's portrayal in Assault.
Rival Faction
What's a new Star Fox team without a new set of rivals? When I wrote this all up years ago, I only came up with three members, although four would work much better given the numbers' game. In light of this, here's what I got:
The Gameplay
The gameplay follows general series protocol, incorporating mainly arwing missions. Some missions do utilize on-foot portions along with the landmaster and the blue marine for two of them. The planets/locations in the story include, but are not limited to the following:
The Multiplayer
The multiplayer builds off of the potential that Assault started to show and makes it more developed. Mode ideas I had were nothing new, but could perhaps work in the series:
-Characters not playable in the story available as character skins in multiplayer.
On that note, I'll wrap this up. These were the general ideas I had for a potential sequel to Command. Nothing here is truly groundbreaking, as multiple series, especially on the multiplayer front, already do/have done this. My mentality at the time was for Nintendo to make Star Fox a series that could replicate these features and potentially add its own spin on them. I might consider adding more to this thread in terms of the few details I did plan out for the hypothetical game, but for now, I'll leave everything at this.
In the vein similar to Gears of War 4, this game would follow the endeavors of a new generation of characters. Since the game had multiple endings, I saw it fit at the time to pull a Shadow the Hedgehog and introduce a "true ending" of sorts. combining elements from certain endings to create a feasible common ground.
The Story
After the Star Fox team defeated the Anglar Empire, the team soon disbanded. Each member returned to pursue his/her interests. Slippy went back to Aquas to eventually settle down with his fiancé, Amanda, and eventually they start a family. Falco, once again, returns to flying solo like he once had for a time. As for Fox and Krystal, they reconcile their differences and eventually marry and have a son who is named Marcus. Star Wolf, who helped fight off the Empire, is cleared of their bounties before the team eventually fades into mild obscurity. Peppy retains his position as general of the Cornerian army, and takes time to spend with his daughter Lucy, reminiscing about the past. Everyone else too returns to their normal endeavors, taking time to enjoy the peace. Most notable among them is Dash Bowman, Andross's grandson, who eventually works his was to become Venom's Steward. Those who conspired with the Anglars were imprisoned, most notably Andrew Oikonny. With the pieces in place, the Lylat System is now at peace.
*************************
Years pass. Andrew Oikonny, growing frustrated over his constant string of failures to live up to his uncle's name, starts to lose his sanity. Nevertheless, his strange behavior attracts attention from supporters of the old regime under Andross. With their help, Oikonny eventually busts out and stages a coup on Venom. This leads to Dash being supplanted (and barely escaping with his life) and Oikonny seizing power instead. Under new leadership, Venom becomes a hotbed of danger once again. Oikonny, with his newfound position, declares war on the Lylat System. With an all-too-familiar war ahead, will new heroes join the fight?
*************************
Years pass. Andrew Oikonny, growing frustrated over his constant string of failures to live up to his uncle's name, starts to lose his sanity. Nevertheless, his strange behavior attracts attention from supporters of the old regime under Andross. With their help, Oikonny eventually busts out and stages a coup on Venom. This leads to Dash being supplanted (and barely escaping with his life) and Oikonny seizing power instead. Under new leadership, Venom becomes a hotbed of danger once again. Oikonny, with his newfound position, declares war on the Lylat System. With an all-too-familiar war ahead, will new heroes join the fight?
Essentially, the story is a reskinned Lylat Wars. It advances the story, but keeps things rooted in familiar territory a la The Force Awakens. I wouldn't expect Nintendo to pull something as neat as Assault at this point in the series considering the risks Command took story-wise. As far as characters go, here's the score I once had in mind:
Star Fox
Falco Lombardi
Marcus McCloud
Slippy Toad's Unnamed Son (Presumably the eldest one)
Peppy Hare's Unnamed Granddaughter
*This is the team established in one of Command's endings. Most notable among them is Falco, who is occupying the "veteran role" like Peppy once had. Not much is revealed about the other characters save for Marcus, who is sort of implied as being a pilot as capable as his father with the added bonus of being telepathic a la his mother in Assault. I took creative liberties with the other two. Peppy's granddaughter I'd imagine to be the new Falco of sorts, being the brash flying ace; whereas Slippy's son is similar to his father, but more grounded and less accident prone, not unlike Slippy's portrayal in Assault.
Rival Faction
What's a new Star Fox team without a new set of rivals? When I wrote this all up years ago, I only came up with three members, although four would work much better given the numbers' game. In light of this, here's what I got:
Cayde (Monroe)*
Leon Powalski - still keeping up a rivalry with Falco
Zazan - the ace pilot of the now-defunct Anglar army.
Unknown - probably a character as young as Cayde since the other two are older.
*He's the only character in the roster I made up. He would be the son of established character Katt Monroe of the Zoness missions and Kool (pictured below in pilot's seat, leader of the Hot Rodders (a group appearing in the manga Farewell, Beloved Falco).
I initially wanted to name the group Star Wing as an homage to the PAL name of the SNES Star Fox game. However, perhaps something more creative would do the trick.
Leon Powalski - still keeping up a rivalry with Falco
Zazan - the ace pilot of the now-defunct Anglar army.
Unknown - probably a character as young as Cayde since the other two are older.
*He's the only character in the roster I made up. He would be the son of established character Katt Monroe of the Zoness missions and Kool (pictured below in pilot's seat, leader of the Hot Rodders (a group appearing in the manga Farewell, Beloved Falco).
I initially wanted to name the group Star Wing as an homage to the PAL name of the SNES Star Fox game. However, perhaps something more creative would do the trick.
The Gameplay
The gameplay follows general series protocol, incorporating mainly arwing missions. Some missions do utilize on-foot portions along with the landmaster and the blue marine for two of them. The planets/locations in the story include, but are not limited to the following:
Corneria
Sector Y
Aquas
Sauria
Zoness
Sector Z
Area 6
Meteo (Astroid Belt)
Fichina
Sector X
Titania
Fortuna
Katina
Papetoon
Macbeth
Venom
Sector Y
Aquas
Sauria
Zoness
Sector Z
Area 6
Meteo (Astroid Belt)
Fichina
Sector X
Titania
Fortuna
Katina
Papetoon
Macbeth
Venom
The Multiplayer
The multiplayer builds off of the potential that Assault started to show and makes it more developed. Mode ideas I had were nothing new, but could perhaps work in the series:
- A deathmatch/team deathmatch mode with the ability for players to utilize arial and ground vehicles and on-foot gameplay. The weapon variety of Assault is present.
- Dogfight: Simple Arwing battles; probably the most important part of the multiplayer.
- Survival (akin to Gears's Horde mode)
- Coop Missions
- War Mode akin to COD: World at War.
-Characters not playable in the story available as character skins in multiplayer.
On that note, I'll wrap this up. These were the general ideas I had for a potential sequel to Command. Nothing here is truly groundbreaking, as multiple series, especially on the multiplayer front, already do/have done this. My mentality at the time was for Nintendo to make Star Fox a series that could replicate these features and potentially add its own spin on them. I might consider adding more to this thread in terms of the few details I did plan out for the hypothetical game, but for now, I'll leave everything at this.