The Legend of Zelda: Skyward Sword serves as an origin story for the series. The game effectively explains Link and Zelda's earliest known relationship, their connection to the Triforce, the process through which the Master Sword was forged, the significance of bird imagery throughout the series, and more. But did it release at the wrong time especially with the transition towards industrialization in Twilight Princess and the DS games?
Prior to TP most Zelda games unraveled in a medieval setting with solely crude wooden and early iron technology available. By the events of said game, however, established locales such as Castle Town are larger than ever before with new villages springing up in previously uninhabited areas like Ordon. In addition, steel processes and improved transportation allow for the creation of more complex civilizations. Take the Gorons for example. In Skyward Sword they were mere nomads; by the events of Ocarina of Time these rock people had begun establishing villages; enter Twilight Princess and the Goron Mines are used to craft weatherproof shelter and factories with the assistance of new magnetic contraptions.
A similar situation unfolds with the DS duo. After the initial shock of the Great Flood society starts to make a rebound and develops steam ships for more efficient transit. The same technique is later adapted to land travel using trains and villages are established with access to resources via cargo loads.
After these three adventures Nintendo regresses to a primitive overworld devoid of any technology bar the Ancient Robots. But even they are figments of the past, reanimated upon striking timeshift stones. Following the evolution of Zelda lore into a more modern environment, Skyward Sword felt bizarrely out of place which contributed to the feeling that it was archaic in its design. Large tracts of land were devoid of enemies with foes sporadically appearing in small clumps. This did much to dampen enthusiasm towards exploration.
Are you of a similar mindset or was Nintendo's decision to create a series prequel after more technologically advanced installments a sound one after all? Excluding the Lanayru region, did the return to a medieval model bother you?
Prior to TP most Zelda games unraveled in a medieval setting with solely crude wooden and early iron technology available. By the events of said game, however, established locales such as Castle Town are larger than ever before with new villages springing up in previously uninhabited areas like Ordon. In addition, steel processes and improved transportation allow for the creation of more complex civilizations. Take the Gorons for example. In Skyward Sword they were mere nomads; by the events of Ocarina of Time these rock people had begun establishing villages; enter Twilight Princess and the Goron Mines are used to craft weatherproof shelter and factories with the assistance of new magnetic contraptions.
A similar situation unfolds with the DS duo. After the initial shock of the Great Flood society starts to make a rebound and develops steam ships for more efficient transit. The same technique is later adapted to land travel using trains and villages are established with access to resources via cargo loads.
After these three adventures Nintendo regresses to a primitive overworld devoid of any technology bar the Ancient Robots. But even they are figments of the past, reanimated upon striking timeshift stones. Following the evolution of Zelda lore into a more modern environment, Skyward Sword felt bizarrely out of place which contributed to the feeling that it was archaic in its design. Large tracts of land were devoid of enemies with foes sporadically appearing in small clumps. This did much to dampen enthusiasm towards exploration.
Are you of a similar mindset or was Nintendo's decision to create a series prequel after more technologically advanced installments a sound one after all? Excluding the Lanayru region, did the return to a medieval model bother you?