Hyrulian Hero
Zelda Informer Codger
Surely far too early for this but let's have a quick gasp of activity around this concept before the thread is inevitably buried before being replaced by a more timely thread in 2021 when we get our first teaser trailer. Anyway, I got to thinking about this after seeing the wealth of content and the final name of the current title: Ultimate.
So far, I don't think the series has suffered much from the "stakes raising" many series suffer from. This doesn't mean that Super Smash Bros is immune, however, the series seems to have reached an apex of content without becoming bland and soulless. How can Sakurai (should he brave another development cycle) and the team top a game that's actually called "Ultimate"?
I don't have great answers but I'm wondering something. Would fans appreciate a more artisan game? Say a game with only twenty characters with each having even more specialized movesets? Maybe a less balanced game, not one made for high level competitive gamers but one where every character plays completely differently. Maybe there's more focus on guided play, like unique short campaigns for each character and one large, all inclusive campaign which could obviously be played with four players?
I'm not saying that scaling back is a necessity for the series but I do think it could be a positive way to follow up such an archetypical game. I suppose this is related to my feelings on the Zelda series. After the screaming open-air success that was BotW, I want a palette cleanser. A game that is a bit more character focused, more structured. I feel like, in some ways, it's what MM did for OoT.
How are they going to pull off a follow-up to a game called, "Ultimate"?
So far, I don't think the series has suffered much from the "stakes raising" many series suffer from. This doesn't mean that Super Smash Bros is immune, however, the series seems to have reached an apex of content without becoming bland and soulless. How can Sakurai (should he brave another development cycle) and the team top a game that's actually called "Ultimate"?
I don't have great answers but I'm wondering something. Would fans appreciate a more artisan game? Say a game with only twenty characters with each having even more specialized movesets? Maybe a less balanced game, not one made for high level competitive gamers but one where every character plays completely differently. Maybe there's more focus on guided play, like unique short campaigns for each character and one large, all inclusive campaign which could obviously be played with four players?
I'm not saying that scaling back is a necessity for the series but I do think it could be a positive way to follow up such an archetypical game. I suppose this is related to my feelings on the Zelda series. After the screaming open-air success that was BotW, I want a palette cleanser. A game that is a bit more character focused, more structured. I feel like, in some ways, it's what MM did for OoT.
How are they going to pull off a follow-up to a game called, "Ultimate"?