snakeoiltanker
Wake Up!
- Joined
- Nov 13, 2012
- Location
- Ohio
So I have been playing a lot of Zelda II: Adventures of Link. It didnt dawn on me till yesterday when I started grinding to get my Attack and Magic up to par with how far i had made it in the game, that this game has an XP system, which has never been in any other Zelda game since! As I sat and thought about it, i started wishing this would make a return to the games, and be more fleshed out!
Sure, running around gathering things in SS in order to give to the engineer and upgrade your tools is fun and all, but its a lil frustrating. Yeah we know that certain items are in certain areas, so that cuts down on some of the aimless wandering, but in the end, its just not all that satisfying. The end game idea however is spot on, I like the upgrades, and think it should keep happening, but how you go about gathering what you need to upgrade, I'm not so sure! I also feel that it shouldn't be strictly for you tools and whatnot though.
For those of you who like the whole "gathering resources to upgrade" I have a sorta middle ground for you. Lets say for your tools/item/gadgets, go ahead and keep the resource collecting for all I care, it wasnt that bad. But I feel that Magic should return as well as the spells and everything. Hidden Skills should return as well. So with upgrades being done due to the resources you gather, how about leveling up your Magic Meter, Attack Power, and Spell Power, through a Zelda II style XP system. Use XP points to make Dins Fire stronger, or sword strikes stronger. As you gain more and more XP you can unlock some of the hidden skills, more powerful tunics that make you take less damage. Throw in an upgrade that makes spells use less magic. Im not saying make some huge XP system along the lines of Final Fantasy or anything. Just a simple XP system the likes of Zelda II!
What do you think, Do you like the idea of having a simple XP system that will make you feel stronger, or do you like the bare bone Zelda that you have always played?
If you think I'm on the right track, but needs minor tweaks, what tweaks would you make?
go ahead and throw in how you feel about the SS upgrade system as well. try to stay on topic, and have fun. Lets build a more in-depth zelda game!
Sure, running around gathering things in SS in order to give to the engineer and upgrade your tools is fun and all, but its a lil frustrating. Yeah we know that certain items are in certain areas, so that cuts down on some of the aimless wandering, but in the end, its just not all that satisfying. The end game idea however is spot on, I like the upgrades, and think it should keep happening, but how you go about gathering what you need to upgrade, I'm not so sure! I also feel that it shouldn't be strictly for you tools and whatnot though.
For those of you who like the whole "gathering resources to upgrade" I have a sorta middle ground for you. Lets say for your tools/item/gadgets, go ahead and keep the resource collecting for all I care, it wasnt that bad. But I feel that Magic should return as well as the spells and everything. Hidden Skills should return as well. So with upgrades being done due to the resources you gather, how about leveling up your Magic Meter, Attack Power, and Spell Power, through a Zelda II style XP system. Use XP points to make Dins Fire stronger, or sword strikes stronger. As you gain more and more XP you can unlock some of the hidden skills, more powerful tunics that make you take less damage. Throw in an upgrade that makes spells use less magic. Im not saying make some huge XP system along the lines of Final Fantasy or anything. Just a simple XP system the likes of Zelda II!
What do you think, Do you like the idea of having a simple XP system that will make you feel stronger, or do you like the bare bone Zelda that you have always played?
If you think I'm on the right track, but needs minor tweaks, what tweaks would you make?
go ahead and throw in how you feel about the SS upgrade system as well. try to stay on topic, and have fun. Lets build a more in-depth zelda game!