These two DS games are very similar, yet there's a whole diferrent stigma surrounding them. Many people thought Phantom Hourglass was awful, and some thought Spirit Tracks was too technological. Between the two, I believe people generally liked Spirit Tracks better. This begs the question: "Why do people like Spirit Tracks so much more that Phantom Hourglass when they're so much alike?"


The two have many similarities, ranging from gameplay mechanics to the general method in which you carry out your quest to even certain enemies and BGM. Even certain characters and races are the same in both games, like Niko and Linebeck, and the Gorons and the Anouki. In Phantom Hourglass, you had to journey to the Temple of the Ocean King in order to get the Sea Chart that will allow you to travel to the island where the next dugeon resides, then after clearing said dungeon, you return to the Ocean King's Temple to get the next Sea Chart, then the process repeats itself. In Spirit Tracks, the quest is exactly the same, only instead of islands you have towns, rail maps in place of sea charts, and the Temple you must return to after each dungeon is the Tower of Spirits. Both the repetitive temples contain the same thing as well: Phantoms.

Now for the differences, not including the general plot, storyline and antagonists. Spirit Tracks requires you to travel across the overworld on a Train, which is, by the way, restricted to the train tracks. In Phantom Hourglass, you had more freedom of movement, as you are sailing the open seas on a ship. Also, in Spirit Tracks, Zelda herself is the partner character that travels with Link throughout his quest. On top of that, Zelda can posses the Phantoms in order to help you solve puzzles and fight enemies as you make your way through the Tower.

Overall, the games are quite similar, yet they have their obvious and signifigant differences. So why do many people prefer Spirit Tracks over Phantom Hourglass? It may be because they believe Spirit Tracks was simply a better game, with a better storyline, and left them with a better experience. I believe that to be the case, and I also agree with it. I have to admit, the storyline of Spirit Tracks had me more intrigued than Phantom Hourglass's, which seemed kind of thin. Although, I still have to say that Phantom Hourglass was nontheless a good game. In my opinion, it comes close enough in comparison with Spirit Tracks to make me want to post this thread asking why so many people disliked it and found Spirit Tracks a much better game. In general, I believe this thread provides a good enough comparison to allow people to decide for themselves which is better(Spirit Tracks or Phantom Hourglass), and also to take a moment to understand why they feel that way.


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